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configure_input_player: Eliminate variable shadowing

This commit is contained in:
Lioncash 2022-02-01 12:54:00 -05:00
parent 2dba59d1ff
commit e2a86e2c8a

View file

@ -497,10 +497,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
param.Set("invert_y", invert_str); param.Set("invert_y", invert_str);
emulated_controller->SetStickParam(analog_id, param); emulated_controller->SetStickParam(analog_id, param);
} }
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; for (int analog_sub_button_id = 0;
++sub_button_id) { analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM;
analog_map_buttons[analog_id][sub_button_id]->setText( ++analog_sub_button_id) {
AnalogToText(param, analog_sub_buttons[sub_button_id])); analog_map_buttons[analog_id][analog_sub_button_id]->setText(
AnalogToText(param, analog_sub_buttons[analog_sub_button_id]));
} }
}); });
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(