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addressed issue
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@ -225,7 +225,7 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
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out_status.wave_buffer_consumed++;
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}
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if (wave_buffer.end_of_stream || !wave_buffer.buffer_sz) {
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if (wave_buffer.end_of_stream || wave_buffer.buffer_sz == 0) {
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info.play_state = PlayState::Paused;
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}
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}
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