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Texture Cache: Fix GC and GPU Modified on Joins.
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1 changed files with 5 additions and 3 deletions
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@ -1758,6 +1758,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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boost::container::small_vector<const AliasedImage*, 1> aliased_images;
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boost::container::small_vector<const AliasedImage*, 1> aliased_images;
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
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bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
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bool any_modified = True(image.flags & ImageFlagBits::GpuModified);
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u64 most_recent_tick = image.modification_tick;
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u64 most_recent_tick = image.modification_tick;
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for (const AliasedImage& aliased : image.aliased_images) {
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for (const AliasedImage& aliased : image.aliased_images) {
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ImageBase& aliased_image = slot_images[aliased.id];
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ImageBase& aliased_image = slot_images[aliased.id];
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@ -1765,9 +1766,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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aliased_images.push_back(&aliased);
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aliased_images.push_back(&aliased);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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if (True(aliased_image.flags & ImageFlagBits::GpuModified)) {
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any_modified |= True(aliased_image.flags & ImageFlagBits::GpuModified);
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image.flags |= ImageFlagBits::GpuModified;
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}
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}
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}
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}
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}
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if (aliased_images.empty()) {
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if (aliased_images.empty()) {
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@ -1782,6 +1781,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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}
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}
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}
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}
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image.modification_tick = most_recent_tick;
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image.modification_tick = most_recent_tick;
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if (any_modified) {
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image.flags |= ImageFlagBits::GpuModified;
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}
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std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
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std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
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const ImageBase& lhs_image = slot_images[lhs->id];
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const ImageBase& lhs_image = slot_images[lhs->id];
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const ImageBase& rhs_image = slot_images[rhs->id];
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const ImageBase& rhs_image = slot_images[rhs->id];
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