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control_metadata: Use alternate language names if AmericanEnglish isn't available
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23d2c50479
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e973cceadd
2 changed files with 17 additions and 4 deletions
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@ -21,7 +21,17 @@ NACP::NACP(VirtualFile file) : raw(std::make_unique<RawNACP>()) {
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}
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}
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const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
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const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
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return raw->language_entries.at(static_cast<u8>(language));
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if (language != Language::Default) {
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return raw->language_entries.at(static_cast<u8>(language));
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} else {
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for (const auto& language_entry : raw->language_entries) {
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if (!language_entry.GetApplicationName().empty())
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return language_entry;
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}
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// Fallback to English
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return GetLanguageEntry(Language::AmericanEnglish);
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}
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}
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}
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std::string NACP::GetApplicationName(Language language) const {
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std::string NACP::GetApplicationName(Language language) const {
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@ -9,6 +9,7 @@
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#include <string>
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#include <string>
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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namespace FileSys {
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@ -61,6 +62,8 @@ enum class Language : u8 {
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Korean = 12,
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Korean = 12,
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Taiwanese = 13,
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Taiwanese = 13,
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Chinese = 14,
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Chinese = 14,
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Default = 255,
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};
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};
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static constexpr std::array<const char*, 15> LANGUAGE_NAMES = {
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static constexpr std::array<const char*, 15> LANGUAGE_NAMES = {
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@ -75,9 +78,9 @@ static constexpr std::array<const char*, 15> LANGUAGE_NAMES = {
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class NACP {
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class NACP {
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public:
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public:
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explicit NACP(VirtualFile file);
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explicit NACP(VirtualFile file);
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const LanguageEntry& GetLanguageEntry(Language language = Language::AmericanEnglish) const;
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const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
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std::string GetApplicationName(Language language = Language::AmericanEnglish) const;
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std::string GetApplicationName(Language language = Language::Default) const;
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std::string GetDeveloperName(Language language = Language::AmericanEnglish) const;
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std::string GetDeveloperName(Language language = Language::Default) const;
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u64 GetTitleId() const;
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u64 GetTitleId() const;
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std::string GetVersionString() const;
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std::string GetVersionString() const;
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