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gl_texture_cache: Fix ASTC CPU decoding with compression disabled

gl_format was incorrectly being overwritten when compression was disabled
This commit is contained in:
ameerj 2023-05-28 13:14:51 -04:00
parent d6db422098
commit ea2e155b0b

View file

@ -439,6 +439,11 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
return GL_R32UI;
}
[[nodiscard]] bool IsAstcRecompressionEnabled() {
return Settings::values.astc_recompression.GetValue() !=
Settings::AstcRecompression::Uncompressed;
}
[[nodiscard]] GLenum SelectAstcFormat(PixelFormat format, bool is_srgb) {
switch (Settings::values.astc_recompression.GetValue()) {
case Settings::AstcRecompression::Bc1:
@ -760,7 +765,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
gl_format = GL_RGBA;
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
if (IsPixelFormatASTC(info.format)) {
if (IsPixelFormatASTC(info.format) && IsAstcRecompressionEnabled()) {
gl_internal_format = SelectAstcFormat(info.format, is_srgb);
gl_format = GL_NONE;
}
@ -1155,7 +1160,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
const bool is_srgb = IsPixelFormatSRGB(info.format);
internal_format = is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
if (IsPixelFormatASTC(info.format)) {
if (IsPixelFormatASTC(info.format) && IsAstcRecompressionEnabled()) {
internal_format = SelectAstcFormat(info.format, is_srgb);
}
} else {