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shader_decode: Fixup WriteLogicOperation zero comparison

This commit is contained in:
ReinUsesLisp 2018-12-24 18:13:50 -03:00
parent ab7f52b279
commit ea78c78253

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@ -89,7 +89,7 @@ void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation
return; return;
case PredicateResultMode::NotZero: { case PredicateResultMode::NotZero: {
// Set the predicate to true if the result is not zero. // Set the predicate to true if the result is not zero.
const Node compare = Operation(OperationCode::LogicalIEqual, result, Immediate(0)); const Node compare = Operation(OperationCode::LogicalINotEqual, result, Immediate(0));
SetPredicate(bb, static_cast<u64>(predicate), compare); SetPredicate(bb, static_cast<u64>(predicate), compare);
break; break;
} }