mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
shader: Implement LDG .U.128 as .128
This commit is contained in:
parent
c826220733
commit
eaafd53cfe
1 changed files with 2 additions and 3 deletions
|
@ -118,7 +118,8 @@ void TranslatorVisitor::LDG(u64 insn) {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case LoadSize::B128: {
|
case LoadSize::B128:
|
||||||
|
case LoadSize::U128: {
|
||||||
if (!IR::IsAligned(dest_reg, 4)) {
|
if (!IR::IsAligned(dest_reg, 4)) {
|
||||||
throw NotImplementedException("Unaligned data registers");
|
throw NotImplementedException("Unaligned data registers");
|
||||||
}
|
}
|
||||||
|
@ -128,8 +129,6 @@ void TranslatorVisitor::LDG(u64 insn) {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case LoadSize::U128:
|
|
||||||
throw NotImplementedException("LDG U.128");
|
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Invalid LDG size {}", ldg.size.Value());
|
throw NotImplementedException("Invalid LDG size {}", ldg.size.Value());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue