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Merge pull request #258 from Subv/gpu_attribs

GPU: Added vertex attrib format and triangle topology registers
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bunnei 2018-03-21 19:36:06 -04:00 committed by GitHub
commit ec5ede68e7
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@ -34,6 +34,7 @@ public:
static constexpr size_t NumRenderTargets = 8; static constexpr size_t NumRenderTargets = 8;
static constexpr size_t NumCBData = 16; static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32; static constexpr size_t NumVertexArrays = 32;
static constexpr size_t NumVertexAttributes = 32;
static constexpr size_t MaxShaderProgram = 6; static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderStage = 5; static constexpr size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage. // Maximum number of const buffers per shader stage.
@ -83,7 +84,14 @@ public:
} }
} rt[NumRenderTargets]; } rt[NumRenderTargets];
INSERT_PADDING_WORDS(0x178); INSERT_PADDING_WORDS(0xDD);
struct {
u32 first;
u32 count;
} vertex_buffer;
INSERT_PADDING_WORDS(0x99);
struct { struct {
u32 address_high; u32 address_high;
@ -98,7 +106,18 @@ public:
} }
} zeta; } zeta;
INSERT_PADDING_WORDS(0x8A); INSERT_PADDING_WORDS(0x5B);
union {
BitField<0, 5, u32> buffer;
BitField<6, 1, u32> constant;
BitField<7, 14, u32> offset;
BitField<21, 6, u32> size;
BitField<27, 3, u32> type;
BitField<31, 1, u32> bgra;
} vertex_attrib_format[NumVertexAttributes];
INSERT_PADDING_WORDS(0xF);
struct { struct {
union { union {
@ -146,7 +165,10 @@ public:
INSERT_PADDING_WORDS(1); INSERT_PADDING_WORDS(1);
struct { struct {
u32 vertex_end_gl; u32 vertex_end_gl;
u32 vertex_begin_gl; union {
u32 vertex_begin_gl;
BitField<0, 16, u32> topology;
};
} draw; } draw;
INSERT_PADDING_WORDS(0x139); INSERT_PADDING_WORDS(0x139);
struct { struct {
@ -336,7 +358,9 @@ private:
"Field " #field_name " has invalid position") "Field " #field_name " has invalid position")
ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(tic, 0x55D);