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Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
yuzu/frontend: Remove internal resolution option
This commit is contained in:
commit
f22d02083c
9 changed files with 3 additions and 113 deletions
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@ -437,7 +437,7 @@ struct Values {
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bool renderer_debug;
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int vulkan_device;
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float resolution_factor;
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u16 resolution_factor{1};
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int aspect_ratio;
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int max_anisotropy;
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bool use_frame_limit;
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@ -631,13 +631,11 @@ void Config::ReadRendererValues() {
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static_cast<Settings::RendererBackend>(ReadSetting(QStringLiteral("backend"), 0).toInt());
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Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool();
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Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
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Settings::values.resolution_factor =
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ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
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Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
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Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt();
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Settings::values.use_frame_limit =
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toUInt();
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Settings::values.use_disk_shader_cache =
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ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
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const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt();
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@ -722,8 +720,6 @@ void Config::ReadUIValues() {
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.toString();
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UISettings::values.enable_discord_presence =
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ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool();
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UISettings::values.screenshot_resolution_factor =
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static_cast<u16>(ReadSetting(QStringLiteral("screenshot_resolution_factor"), 0).toUInt());
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UISettings::values.select_user_on_boot =
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ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool();
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@ -1082,8 +1078,6 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("backend"), static_cast<int>(Settings::values.renderer_backend), 0);
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WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
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WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
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WriteSetting(QStringLiteral("resolution_factor"),
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static_cast<double>(Settings::values.resolution_factor), 1.0);
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WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
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WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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@ -1159,8 +1153,6 @@ void Config::SaveUIValues() {
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QString::fromUtf8(UISettings::themes[0].second));
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WriteSetting(QStringLiteral("enable_discord_presence"),
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UISettings::values.enable_discord_presence, true);
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WriteSetting(QStringLiteral("screenshot_resolution_factor"),
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UISettings::values.screenshot_resolution_factor, 0);
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WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot,
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false);
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@ -19,47 +19,6 @@
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#endif
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namespace {
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enum class Resolution : int {
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Auto,
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Scale1x,
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Scale2x,
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Scale3x,
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Scale4x,
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};
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float ToResolutionFactor(Resolution option) {
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switch (option) {
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case Resolution::Auto:
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return 0.f;
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case Resolution::Scale1x:
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return 1.f;
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case Resolution::Scale2x:
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return 2.f;
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case Resolution::Scale3x:
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return 3.f;
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case Resolution::Scale4x:
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return 4.f;
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}
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return 0.f;
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}
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Resolution FromResolutionFactor(float factor) {
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if (factor == 0.f) {
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return Resolution::Auto;
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} else if (factor == 1.f) {
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return Resolution::Scale1x;
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} else if (factor == 2.f) {
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return Resolution::Scale2x;
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} else if (factor == 3.f) {
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return Resolution::Scale3x;
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} else if (factor == 4.f) {
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return Resolution::Scale4x;
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}
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return Resolution::Auto;
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}
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} // Anonymous namespace
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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vulkan_device = Settings::values.vulkan_device;
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@ -99,8 +58,6 @@ void ConfigureGraphics::SetConfiguration() {
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ui->api->setEnabled(runtime_lock);
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
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ui->resolution_factor_combobox->setCurrentIndex(
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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@ -114,8 +71,6 @@ void ConfigureGraphics::SetConfiguration() {
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void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.renderer_backend = GetCurrentGraphicsBackend();
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Settings::values.vulkan_device = vulkan_device;
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Settings::values.resolution_factor =
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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@ -84,46 +84,6 @@
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Internal Resolution:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="resolution_factor_combobox">
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<item>
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<property name="text">
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<string>Auto (Window Size)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Native (1280x720)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x Native (2560x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>3x Native (3840x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x Native (5120x2880)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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@ -689,10 +689,7 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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// TODO: Remove this comment/static whenever the next major release of
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// MSVC occurs and we make it a requirement (see:
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// https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html)
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static constexpr u16 SPEED_LIMIT_STEP = 5;
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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@ -380,8 +380,6 @@ void Config::ReadValues() {
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Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
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Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0);
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Settings::values.resolution_factor =
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.aspect_ratio =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
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Settings::values.max_anisotropy =
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@ -117,11 +117,6 @@ use_hw_renderer =
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
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# factor for the Switch resolution
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resolution_factor =
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# Aspect ratio
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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@ -116,8 +116,6 @@ void Config::ReadValues() {
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Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
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// Renderer
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Settings::values.resolution_factor =
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.aspect_ratio =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
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Settings::values.max_anisotropy =
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@ -21,11 +21,6 @@ use_hw_renderer =
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
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# factor for the Switch resolution
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resolution_factor =
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# Aspect ratio
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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