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shader_ir: Add comments on missing instruction.

Also shows Nvidia's address space on comments.
This commit is contained in:
Fernando Sahmkow 2019-07-05 14:13:14 -04:00 committed by FernandoS27
parent 2de7649311
commit f2549739d1
2 changed files with 9 additions and 2 deletions

View file

@ -146,15 +146,18 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
const u32 nv_address = ConvertAddressToNvidiaSpace(pc);
// Decoding failure
if (!opcode) {
UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
bb.push_back(Comment(fmt::format("{:05x} Unimplemented Shader instruction (0x{:016x})",
nv_address, instr.value)));
return pc + 1;
}
bb.push_back(
Comment(fmt::format("{}: {} (0x{:016x})", pc, opcode->get().GetName(), instr.value)));
bb.push_back(Comment(
fmt::format("{:05x} {} (0x{:016x})", nv_address, opcode->get().GetName(), instr.value)));
using Tegra::Shader::Pred;
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,

View file

@ -127,6 +127,10 @@ public:
return disable_flow_stack;
}
u32 ConvertAddressToNvidiaSpace(const u32 address) const {
return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
}
private:
void Decode();