mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
This commit is contained in:
parent
03c3f936cf
commit
f40f65f5d2
5 changed files with 35 additions and 0 deletions
|
@ -19,6 +19,7 @@ set(SHADER_FILES
|
|||
block_linear_unswizzle_2d.comp
|
||||
block_linear_unswizzle_3d.comp
|
||||
convert_abgr8_to_d24s8.frag
|
||||
convert_abgr8_to_d32f.frag
|
||||
convert_d32f_to_abgr8.frag
|
||||
convert_d32f_to_bgra8.frag
|
||||
convert_d24s8_to_abgr8.frag
|
||||
|
|
18
src/video_core/host_shaders/convert_abgr8_to_d32f.frag
Normal file
18
src/video_core/host_shaders/convert_abgr8_to_d32f.frag
Normal file
|
@ -0,0 +1,18 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 Your Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
vec4 color = texelFetch(color_texture, coord, 0).abgr;
|
||||
|
||||
uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0);
|
||||
uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
|
||||
|
||||
float depth_float = uintBitsToFloat(depth_unorm);
|
||||
|
||||
gl_FragDepth = depth_float;
|
||||
}
|
|
@ -8,6 +8,7 @@
|
|||
#include "common/settings.h"
|
||||
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
|
||||
|
@ -561,6 +562,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
|
|||
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view) {
|
||||
ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(),
|
||||
convert_abgr8_to_d32f_frag);
|
||||
Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
|
||||
ImageView& src_image_view) {
|
||||
ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
|
||||
|
|
|
@ -67,6 +67,8 @@ public:
|
|||
|
||||
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||
|
||||
void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
|
||||
|
||||
void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||
|
||||
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||
|
@ -132,6 +134,7 @@ private:
|
|||
vk::ShaderModule convert_depth_to_float_frag;
|
||||
vk::ShaderModule convert_float_to_depth_frag;
|
||||
vk::ShaderModule convert_abgr8_to_d24s8_frag;
|
||||
vk::ShaderModule convert_abgr8_to_d32f_frag;
|
||||
vk::ShaderModule convert_d32f_to_abgr8_frag;
|
||||
vk::ShaderModule convert_d24s8_to_abgr8_frag;
|
||||
vk::ShaderModule convert_s8d24_to_abgr8_frag;
|
||||
|
@ -152,6 +155,7 @@ private:
|
|||
vk::Pipeline convert_d16_to_r16_pipeline;
|
||||
vk::Pipeline convert_r16_to_d16_pipeline;
|
||||
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
|
||||
vk::Pipeline convert_abgr8_to_d32f_pipeline;
|
||||
vk::Pipeline convert_d32f_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_s8d24_to_abgr8_pipeline;
|
||||
|
|
|
@ -1236,6 +1236,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
|||
}
|
||||
break;
|
||||
case PixelFormat::D32_FLOAT:
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_SRGB ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_SRGB) {
|
||||
return blit_image_helper.ConvertABGR8ToD32F(dst, src_view);
|
||||
}
|
||||
if (src_view.format == PixelFormat::R32_FLOAT) {
|
||||
return blit_image_helper.ConvertR32ToD32(dst, src_view);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue