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Corrected F2I None mode to RoundEven.

This commit is contained in:
Fernando Sahmkow 2019-02-11 18:46:45 -04:00
parent 1d98027a0e
commit f5ec165e8c
2 changed files with 4 additions and 4 deletions

View file

@ -186,7 +186,7 @@ enum class SubOp : u64 {
}; };
enum class F2iRoundingOp : u64 { enum class F2iRoundingOp : u64 {
None = 0, RoundEven = 0,
Floor = 1, Floor = 1,
Ceil = 2, Ceil = 2,
Trunc = 3, Trunc = 3,

View file

@ -118,8 +118,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
value = [&]() { value = [&]() {
switch (instr.conversion.f2i.rounding) { switch (instr.conversion.f2i.rounding) {
case Tegra::Shader::F2iRoundingOp::None: case Tegra::Shader::F2iRoundingOp::RoundEven:
return value; return Operation(OperationCode::FRoundEven, PRECISE, value);
case Tegra::Shader::F2iRoundingOp::Floor: case Tegra::Shader::F2iRoundingOp::Floor:
return Operation(OperationCode::FFloor, PRECISE, value); return Operation(OperationCode::FFloor, PRECISE, value);
case Tegra::Shader::F2iRoundingOp::Ceil: case Tegra::Shader::F2iRoundingOp::Ceil:
@ -146,4 +146,4 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
return pc; return pc;
} }
} // namespace VideoCommon::Shader } // namespace VideoCommon::Shader