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GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.

This commit is contained in:
Subv 2018-03-26 21:41:05 -05:00 committed by James Rowe
parent ad1810e895
commit f73a280eeb

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@ -47,4 +47,27 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return {}; return {};
} }
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
switch (filter_mode) {
case Tegra::Texture::TextureFilter::Linear:
return GL_LINEAR;
case Tegra::Texture::TextureFilter::Nearest:
return GL_NEAREST;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
static_cast<u32>(filter_mode));
UNREACHABLE();
return {};
}
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
UNREACHABLE();
return {};
}
} // namespace MaxwellToGL } // namespace MaxwellToGL