mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
This commit is contained in:
parent
1e65da971b
commit
f77c897b8d
1 changed files with 43 additions and 7 deletions
|
@ -37,6 +37,7 @@ using Tegra::Shader::IpaMode;
|
|||
using Tegra::Shader::IpaSampleMode;
|
||||
using Tegra::Shader::PixelImap;
|
||||
using Tegra::Shader::Register;
|
||||
using Tegra::Shader::TextureType;
|
||||
using VideoCommon::Shader::BuildTransformFeedback;
|
||||
using VideoCommon::Shader::Registry;
|
||||
|
||||
|
@ -526,6 +527,9 @@ private:
|
|||
if (device.HasImageLoadFormatted()) {
|
||||
code.AddLine("#extension GL_EXT_shader_image_load_formatted : require");
|
||||
}
|
||||
if (device.HasTextureShadowLod()) {
|
||||
code.AddLine("#extension GL_EXT_texture_shadow_lod : require");
|
||||
}
|
||||
if (device.HasWarpIntrinsics()) {
|
||||
code.AddLine("#extension GL_NV_gpu_shader5 : require");
|
||||
code.AddLine("#extension GL_NV_shader_thread_group : require");
|
||||
|
@ -909,13 +913,13 @@ private:
|
|||
return "samplerBuffer";
|
||||
}
|
||||
switch (sampler.type) {
|
||||
case Tegra::Shader::TextureType::Texture1D:
|
||||
case TextureType::Texture1D:
|
||||
return "sampler1D";
|
||||
case Tegra::Shader::TextureType::Texture2D:
|
||||
case TextureType::Texture2D:
|
||||
return "sampler2D";
|
||||
case Tegra::Shader::TextureType::Texture3D:
|
||||
case TextureType::Texture3D:
|
||||
return "sampler3D";
|
||||
case Tegra::Shader::TextureType::TextureCube:
|
||||
case TextureType::TextureCube:
|
||||
return "samplerCube";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -1380,8 +1384,19 @@ private:
|
|||
const std::size_t count = operation.GetOperandsCount();
|
||||
const bool has_array = meta->sampler.is_array;
|
||||
const bool has_shadow = meta->sampler.is_shadow;
|
||||
const bool workaround_lod_array_shadow_as_grad =
|
||||
!device.HasTextureShadowLod() && function_suffix == "Lod" && meta->sampler.is_shadow &&
|
||||
((meta->sampler.type == TextureType::Texture2D && meta->sampler.is_array) ||
|
||||
meta->sampler.type == TextureType::TextureCube);
|
||||
|
||||
std::string expr = "texture";
|
||||
|
||||
if (workaround_lod_array_shadow_as_grad) {
|
||||
expr += "Grad";
|
||||
} else {
|
||||
expr += function_suffix;
|
||||
}
|
||||
|
||||
std::string expr = "texture" + function_suffix;
|
||||
if (!meta->aoffi.empty()) {
|
||||
expr += "Offset";
|
||||
} else if (!meta->ptp.empty()) {
|
||||
|
@ -1415,6 +1430,16 @@ private:
|
|||
expr += ')';
|
||||
}
|
||||
|
||||
if (workaround_lod_array_shadow_as_grad) {
|
||||
switch (meta->sampler.type) {
|
||||
case TextureType::Texture2D:
|
||||
return expr + ", vec2(0.0), vec2(0.0))";
|
||||
case TextureType::TextureCube:
|
||||
return expr + ", vec3(0.0), vec3(0.0))";
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
for (const auto& variant : extras) {
|
||||
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
|
||||
expr += GenerateTextureArgument(*argument);
|
||||
|
@ -2041,8 +2066,19 @@ private:
|
|||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||
ASSERT(meta);
|
||||
|
||||
std::string expr = GenerateTexture(
|
||||
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
|
||||
std::string expr{};
|
||||
|
||||
if (!device.HasTextureShadowLod() && meta->sampler.is_shadow &&
|
||||
((meta->sampler.type == TextureType::Texture2D && meta->sampler.is_array) ||
|
||||
meta->sampler.type == TextureType::TextureCube)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Device lacks GL_EXT_texture_shadow_lod, using textureGrad as a workaround");
|
||||
expr = GenerateTexture(operation, "Lod", {});
|
||||
} else {
|
||||
expr = GenerateTexture(operation, "Lod",
|
||||
{TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
|
||||
}
|
||||
|
||||
if (meta->sampler.is_shadow) {
|
||||
expr = "vec4(" + expr + ')';
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue