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Shader Debugger: Fix only first vertex attribute being loaded

This commit is contained in:
Yuri Kunde Schlesner 2015-08-25 02:36:57 -03:00
parent c1beb2ce20
commit f77dfb3966

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@ -475,6 +475,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
auto& shader_config = Pica::g_state.regs.vs; auto& shader_config = Pica::g_state.regs.vs;
for (auto instr : shader_setup.program_code) for (auto instr : shader_setup.program_code)
info.code.push_back({instr}); info.code.push_back({instr});
int num_attributes = Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes();
for (auto pattern : shader_setup.swizzle_data) for (auto pattern : shader_setup.swizzle_data)
info.swizzle_info.push_back({pattern}); info.swizzle_info.push_back({pattern});
@ -483,19 +484,18 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
info.labels.insert({ entry_point, "main" }); info.labels.insert({ entry_point, "main" });
// Generate debug information // Generate debug information
debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup); debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
// Reload widget state // Reload widget state
for (unsigned int attr = 0; attr < num_attributes; ++attr) {
// Only show input attributes which are used as input to the shader
for (unsigned int attr = 0; attr < 16; ++attr) {
input_data_container[attr]->setVisible(false);
}
for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) {
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
input_data_container[source_attr]->setVisible(true); input_data_container[source_attr]->setVisible(true);
} }
// Only show input attributes which are used as input to the shader
for (unsigned int attr = num_attributes; attr < 16; ++attr) {
input_data_container[attr]->setVisible(false);
}
// Initialize debug info text for current cycle count // Initialize debug info text for current cycle count
cycle_index->setMaximum(debug_data.records.size() - 1); cycle_index->setMaximum(debug_data.records.size() - 1);