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Merge pull request #3250 from ReinUsesLisp/empty-fragment

gl_rasterizer: Allow rendering without fragment shader
This commit is contained in:
Fernando Sahmkow 2019-12-28 14:33:53 -04:00 committed by GitHub
commit f846e3d6d0
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2 changed files with 7 additions and 0 deletions

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@ -271,6 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry: case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader(); shader_program_manager->UseTrivialGeometryShader();
break; break;
case Maxwell::ShaderProgram::Fragment:
shader_program_manager->UseTrivialFragmentShader();
break;
default: default:
break; break;
} }

View file

@ -50,6 +50,10 @@ public:
current_state.geometry_shader = 0; current_state.geometry_shader = 0;
} }
void UseTrivialFragmentShader() {
current_state.fragment_shader = 0;
}
private: private:
struct PipelineState { struct PipelineState {
bool operator==(const PipelineState& rhs) const { bool operator==(const PipelineState& rhs) const {