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Add 'Load Folder' menu option
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9f8fbce35b
commit
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3 changed files with 17 additions and 0 deletions
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@ -278,6 +278,7 @@ void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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@ -564,6 +565,15 @@ void GMainWindow::OnMenuLoadFile() {
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}
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}
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void GMainWindow::OnMenuLoadFolder() {
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QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
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QStringList matchingMain = dir.entryList(QStringList() << "main", QDir::Files);
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if (matchingMain.size() == 1) {
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BootGame(matchingMain[0]);
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}
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}
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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@ -123,6 +123,7 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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@ -58,6 +58,7 @@
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</property>
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</widget>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_Folder"/>
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<addaction name="separator"/>
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<addaction name="action_Select_Game_List_Root"/>
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<addaction name="menu_recent_files"/>
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@ -106,6 +107,11 @@
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<string>Load File...</string>
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</property>
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</action>
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<action name="action_Load_Folder">
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<property name="text">
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<string>Load Folder...</string>
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</property>
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</action>
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<action name="action_Load_Symbol_Map">
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<property name="text">
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<string>Load Symbol Map...</string>
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