mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Nvdrv: Do framelimiting only in the CPU Thread
This commit is contained in:
parent
976d9ef43c
commit
ffc2ce89a0
2 changed files with 4 additions and 3 deletions
|
@ -5,6 +5,7 @@
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/core_timing.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
|
@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||||
transform, crop_rect};
|
transform, crop_rect};
|
||||||
|
|
||||||
system.GetPerfStats().EndGameFrame();
|
system.GetPerfStats().EndGameFrame();
|
||||||
|
system.GetPerfStats().EndSystemFrame();
|
||||||
system.GPU().SwapBuffers(&framebuffer);
|
system.GPU().SwapBuffers(&framebuffer);
|
||||||
|
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||||
|
system.GetPerfStats().BeginSystemFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Service::Nvidia::Devices
|
} // namespace Service::Nvidia::Devices
|
||||||
|
|
|
@ -135,9 +135,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
|
||||||
render_window.PollEvents();
|
render_window.PollEvents();
|
||||||
|
|
||||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
|
||||||
system.GetPerfStats().BeginSystemFrame();
|
|
||||||
|
|
||||||
// Restore the rasterizer state
|
// Restore the rasterizer state
|
||||||
prev_state.AllDirty();
|
prev_state.AllDirty();
|
||||||
prev_state.Apply();
|
prev_state.Apply();
|
||||||
|
|
Loading…
Reference in a new issue