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17760 commits

Author SHA1 Message Date
Lioncash
ae93402312 program_metadata: Explicitly specify copy/move functions
The generation of the copy assignment operators are deprecated on being
generated when a user-provided destructor is present.

We can explicitly specify that we desire this behavior to keep the class
forward compatible with future standards.
2021-04-23 09:16:17 -04:00
Morph
80d74d77d5
Merge pull request #6225 from ameerj/unused-header
yuzu_cmd: Remove unused resource.h
2021-04-22 22:27:48 -04:00
ameerj
5568fcfec1 yuzu_cmd: Remove unused resource.h 2021-04-22 22:25:49 -04:00
bunnei
cdce1edf74
Merge pull request #6224 from Morph1984/hid_InitializeSevenSixAxisSensor
service: hid: Get transfer memory for InitializeSevenSixAxisSensor
2021-04-22 16:39:48 -07:00
bunnei
d1e35a37be
Merge pull request #6222 from lat9nq/ext-boost
cmake: Download Boost from ext-linux-bin if inadequate local version
2021-04-22 11:49:39 -07:00
lat9nq
ad55faaa35 cmake: Download Boost if inadequate local version
Building SDL2 from externals is incompatible with Conan's version of
libiconv, a requirement of Conan's Boost package. Solution is to use the
same Boost package in use by the linux-fresh container. This tells CMake
to download boost_1_75_0.tar.xz from yuzu-emu/ext-linux-bin at CMake's
configuration step, much the same way Qt and FFmpeg are downloaded for
Windows.

Also makes DownloadExternals.cmake cross-platform. Although the CMake
code is not entirely specific to Linux, only Linux has Boost libraries
available at ext-linux-bin, whereas there is no equivalent Boost package
for Windows at ext-windows-bin. caveat emptor
2021-04-22 14:09:40 -04:00
Morph
86278f5db2 service: hid: Get transfer memory for InitializeSevenSixAxisSensor 2021-04-22 05:50:46 -04:00
bunnei
607ff3489c
Merge pull request #6223 from lat9nq/ffmpeg-external-fixes
cmake: Fix FFmpeg external usage and cleanup
2021-04-21 14:36:33 -07:00
bunnei
f0c2190ceb
Merge pull request #6214 from Morph1984/time-fix-kirby-clash
time: Fix GetClockSnapshotFromSystemClockContext
2021-04-21 11:17:58 -07:00
lat9nq
956b2bd332 cmake: Suppress SDL2 not found warning
If SDL2 is not found, the error is handled by falling back to externals.
No need spill the full warning at the find_package if it's going to be
handled later, so add QUIET to it.
2021-04-21 03:00:41 -04:00
lat9nq
ea78f9a2ef cmake: Allow FFmpeg external usage and cleanup
Sets find_package(FFmpeg) to QUIET instead of REQUIRED. This allows
using the FFmpeg external in cases where there is no suitable installed
version of FFmpeg.

Also fixes a bug where multiple CMake configures causes FFmpeg_LIBRARIES
to concatenate on itself, producing cyclical dependencies. Unsets the
variable before building it in the foreach loop.

Fixes FFmpeg_INCLUDE_DIR not including the headers generated at run
time.
2021-04-21 02:57:22 -04:00
bunnei
4cd6c3e6f1
Merge pull request #6219 from lioncash/log-erase
log/backend: Make use of erase_if
2021-04-20 16:07:00 -07:00
bunnei
8cdd86fa25
Merge pull request #6218 from lioncash/tcache
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
2021-04-20 11:56:40 -07:00
bunnei
7083c5bfc8
Merge pull request #6207 from lat9nq/sdl-2.0.14
cmake: Use SDL 2.0.14 and fix scope issue
2021-04-20 10:19:03 -07:00
Lioncash
6125590a7b log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2021-04-20 12:57:49 -04:00
Lioncash
aaaca1cd6d log/backend: Make use of erase_if
Same behavior, but less verbose.
2021-04-20 12:53:05 -04:00
bunnei
17704271f4
Merge pull request #6217 from Morph1984/consistent-writebuffers
general: Write buffers before pushing raw arguments
2021-04-19 20:54:25 -07:00
bunnei
e5e9bee1cc
Merge pull request #6215 from lioncash/duplicate
npad: Remove duplicated class member variable
2021-04-19 18:12:48 -07:00
bunnei
0da84c4de8
Merge pull request #6216 from lioncash/uninit-read
arp: Prevent potential uninitialized read of launch member variable
2021-04-19 14:30:36 -07:00
Lioncash
17b7f0389a texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.

Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Morph
27eeb20001 general: Write buffers before pushing raw arguments
For consistency with the rest of the service implementations
2021-04-19 12:45:50 -04:00
Lioncash
9f39f7c041 arp: Use type alias for issue function
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19 12:36:10 -04:00
Lioncash
b7d04d848d arp: Prevent uninitialized read of launch member variable
If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.

Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
2021-04-19 12:30:34 -04:00
Lioncash
39497183a6 npad: Remove duplicated class member variable
ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
Morph
8285776603 time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshot 2021-04-19 12:09:28 -04:00
Morph
a223006c50 time: Fix GetClockSnapshotFromSystemClockContext
This removes an incorrect alignment usage and corrects the positions of the popped parameters.

- Fixes Super Kirby Clash crashing on boot
2021-04-19 11:17:47 -04:00
bunnei
9e7713c150
Merge pull request #6208 from lat9nq/boost-static
ci: linux: Link Boost statically
2021-04-18 00:19:25 -07:00
lat9nq
7d0d2af3fa ci: linux: Link Boost statically
Only affects the AppImage and the raw binaries. Enables running the
executable alone on Linux systems when all other libraries are
compatible.
2021-04-18 02:32:58 -04:00
lat9nq
f973274b99 general: Ignore implicit-fallthrough for SDL.h
SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq
de69a5266f cmake: Use SDL 2.0.14 and fix CMake scope issue
Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.

Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
Morph
2a2a578932
Merge pull request #6204 from lat9nq/sdl2-external
externals: Add SDL 2.0.12
2021-04-17 22:36:56 -04:00
lat9nq
b17f031e35
gitmodules: Remove unneeded prefix
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-04-17 20:48:51 +00:00
bunnei
ce921e0f26
Merge pull request #6205 from Morph1984/applet-focus-state-change
applets: Send focus state change message on applet state change
2021-04-17 11:37:17 -07:00
Morph
51ca93981d applets: Send focus state change message on applet state change
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17 09:26:48 -04:00
Morph
ba2c917842 applets: Make the applet mode a protected property of Applet 2021-04-17 08:50:49 -04:00
bunnei
9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei
d5c1f3929c
Merge pull request #6133 from Morph1984/project-eleuthia
Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
2021-04-16 23:03:23 -07:00
lat9nq
12e58917c0 externals: Add SDL 2.0.12
Since Bintray is (soon to be) no more, there needs to be a way to
acquire SDL2. Since 20.04's version is older than our minimum required
version (2.0.12), add it as an external.
2021-04-16 19:12:47 -04:00
bunnei
bb32a4a8d7
Merge pull request #6201 from bunnei/remove-bintray
cmake: Remove use of bintray for externals.
2021-04-16 10:36:48 -07:00
bunnei
71d4abcfd4 cmake: Remove use of bintray for externals.
- Bintray will be deprecated on May 1st 2021 (https://bintray.com/)
- We were previously using this for Qt (non-Windows) and SDL.
- I've moved to bundled SDL on Windows.
2021-04-15 23:12:23 -07:00
bunnei
0a5bc8ec14
Merge pull request #6119 from german77/SDLMapping
InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
Chloe Marcec
edb1d5d242 Address issues 2021-04-16 13:52:32 +10:00
Morph
7eff91ff20 applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
b45930a0ed error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4a5f9f5a6d main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
aa3adf6c3f input_interpreter: Fix button hold being interpreted incorrectly on init
We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
2021-04-15 01:53:17 -04:00
Its-Rei
f6e6913f8f qt_themes: Add styles for the On-Screen Keyboard and OverlayDialog 2021-04-15 01:53:17 -04:00
Its-Rei
e681723a4a icons: Add icons for the On-Screen Keyboard overlay 2021-04-15 01:53:17 -04:00
Morph
578e6c5a57 applets/swkbd: Implement the Default Software Keyboard frontend 2021-04-15 01:53:17 -04:00