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3 commits

Author SHA1 Message Date
Lioncash
540ed72e99 video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
Same behavior, but without the need to move into the function to avoid
an allocation.
2022-02-01 01:40:41 -05:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00