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7733 commits

Author SHA1 Message Date
bunnei
548958bcaf
Merge pull request #1473 from lioncash/cmake
web_service: Make linkage of web_service-related externals and the library private
2018-10-15 21:33:32 -04:00
bunnei
870c18b078
Merge pull request #1487 from lioncash/maybe-unused
yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled
2018-10-15 21:33:14 -04:00
Lioncash
76fc8b59b2 file_sys/control_metadata: Get rid of magic constants
These are just the size of the data being passed in, so we can specify
that via the size() member function.
2018-10-15 20:11:44 -04:00
bunnei
9b21fbd1eb
Merge pull request #1494 from DarkLordZach/aoc-signature-fixes
aoc: Fix various bugs in current AOC implementation
2018-10-15 18:34:02 -04:00
bunnei
50e6205c21
Merge pull request #1499 from lioncash/nro
nro/nso: Minor error handling changes
2018-10-15 17:48:36 -04:00
bunnei
7665411317
Merge pull request #1500 from DarkLordZach/key-derivation-6.0.0
crypto: Various crypto fixes for quickstart guide
2018-10-15 17:48:13 -04:00
Lioncash
bed872ed38 nso: Return an optional address from LoadModule
If a malformed NSO is attempted to be loaded, we shouldn't continue
onwards. We should be reporting an error and bailing out.
2018-10-15 17:02:11 -04:00
ReinUsesLisp
936c36a514 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
ReinUsesLisp
27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
Zach Hilman
720d36ca71 crypto: Various crypto fixes for quickstart guide 2018-10-14 21:57:52 -04:00
Lioncash
bb9cf8a127 nso: Make LoadModule take a VfsFile by const reference 2018-10-14 20:38:19 -04:00
Lioncash
0732786ddc nro: Make LoadNro take a VfsFile by const reference
This function doesn't need to care about ownership semantics, so we can
just pass it a reference to the file itself, rather than a
std::shared_ptr alias.
2018-10-14 20:24:18 -04:00
Zach Hilman
5737441374 aoc: Read DLC base title ID from RegisteredCache
Falls back to title ID + 0x1000, which is what HOS does.
2018-10-14 18:58:14 -04:00
bunnei
b3cca34f50
Merge pull request #1486 from lioncash/file
key_manager/partition_data_manager: Minor changes
2018-10-14 14:46:47 -04:00
bunnei
3203193a67
Merge pull request #1490 from lioncash/boot
yuzu/main: Simplify OnMenuLoadFile()
2018-10-14 14:44:49 -04:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
bunnei
0d2ba0a320
Merge pull request #1491 from lioncash/reference
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
2018-10-14 14:42:57 -04:00
bunnei
b82bbfba77
Merge pull request #1480 from FernandoS27/neue-swizzle
Introduce 3D Swizzle seamlessly
2018-10-14 14:42:38 -04:00
bunnei
2f8ca32020
Merge pull request #1492 from lioncash/proc
svc: Implement svcGetProcessInfo
2018-10-14 14:37:58 -04:00
David Marcec
92fae7e1ab Stop all threads on svcBreak
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
2018-10-14 18:14:51 +11:00
Zach Hilman
7e2096db8a aoc: Return size in ListAddOnContent 2018-10-13 22:52:54 -04:00
FernandoS27
331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 2018-10-13 20:58:00 -04:00
Lioncash
1c7a7ed79b svc: Implement svcGetProcessInfo
A fairly basic service function, which only appears to currently support
retrieving the process state. This also alters the ProcessStatus enum to
contain all of the values that a kernel process seems to be able of
reporting with regards to state.
2018-10-13 17:00:43 -04:00
FernandoS27
1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
FernandoS27
d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 2018-10-13 15:25:17 -04:00
FernandoS27
4d959c6bdc Implement Precise 3D Swizzle 2018-10-13 15:25:16 -04:00
FernandoS27
736db284d2 Implement Fast 3D Swizzle 2018-10-13 15:25:15 -04:00
Lioncash
0149162dba filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
2018-10-13 11:36:35 -04:00
Lioncash
a4c57436fc yuzu/main: Simplify OnMenuLoadFile()
We can utilize QStringList's join() function to perform all of the
appending in a single function call.

While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
2018-10-13 10:35:18 -04:00
Lioncash
53a0221484 yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled()
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state"
parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined,
the parameter will be considered unused, which can lead to compiler
warnings. So, we can explicitly mark it with [[maybe_unused]] to inform
the compiler that this is intentional.
2018-10-13 10:10:29 -04:00
Hexagon12
cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
Lioncash
6467b01de2 partition_data_manager: Reserve and insert data within output vector in DecryptPackage2()
We can just reserve the memory then perform successive insertions
instead of needing to use memcpy. This also avoids the need to zero out
the output vector's memory before performing the insertions.

We can also std::move the output std::vector into the destination so
that we don't need to make a completely new copy of the vector, getting
rid of an unnecessary allocation.

Additionally, we can use iterators to determine the beginning and end
ranges of the std::vector instances that comprise the output vector, as
the end of one range just becomes the beginning for the next successive
range, and since std::vector's iterator constructor copies data within
the range [begin, end), this is more straightforward and gets rid of the
need to have an offset variable that keeps getting incremented to
determine where to do the next std::memcpy.
2018-10-13 09:50:08 -04:00
Lioncash
781fd7983c partition_data_manager: Remove unused std::map instance within DecryptPackage2()
Aside from emplacing elements into the map, the map itself is never
actually queried for contained data.
2018-10-13 09:27:12 -04:00
Lioncash
e0c76226ad partition_data_manager: Take package2_keys by const reference
These are only ever read from, so we don't need to make a copy of all
the keys here.
2018-10-13 09:24:41 -04:00
Lioncash
3d9df49619 partition_data_manager: Move IV data to where it's needed in DecryptPackage2()
Given it's only used in one spot and has a fairly generic name, we can
just specify it directly in the function call. This also the benefit of
automatically moving it.
2018-10-13 09:20:21 -04:00
Lioncash
bc2196bb09 partition_data_manager: Remove commented out code
Commented out code shouldn't be left in without a reason indicating why
in a comment.
2018-10-13 09:17:02 -04:00
Lioncash
6da2ed4232 key_manager/partition_data_manager: Silence truncation compiler warnings 2018-10-13 09:13:19 -04:00
Lioncash
f56a8da46a partition_data_manager: Dehardcode array bounds
Instead, we can make it part of the type and make named variables for
them, so they only require one definition (and if they ever change for
whatever reason, they only need to be changed in one spot).
2018-10-13 08:52:37 -04:00
Lioncash
d257a3b56c partition_data_manager: Take VirtualFile by const reference in constructor
Given the VirtualFile instance isn't stored into the class as a data
member, or written to, this can just be turned into a const reference,
as the constructor doesn't need to make a copy of it.
2018-10-13 08:39:05 -04:00
Lioncash
e96d69c328 partition_data_manager: Amend constructor initializer list order
Orders the members in the exact order they would be initialized. This
also prevents compiler warnings about this sort of thing.
2018-10-13 08:36:26 -04:00
Lioncash
aaca7543f0 partition_data_manager: Remove unused includes
Gets unused includes out of the headers and moves them into the cpp file
if they're used there instead.
2018-10-13 08:33:49 -04:00
Lioncash
06898263f6 key_manager: Use std::vector's insert() instead of std::copy with a back_inserter
If the data is unconditionally being appended to the back of a
std::vector, we can just directly insert it there without the need to
insert all of the elements one-by-one with a std::back_inserter.
2018-10-13 08:29:35 -04:00
Lioncash
e70c08b543 key_manager: Brace long conditional body
If a conditional (or it's body) travels more than one line, it should be
braced.
2018-10-13 08:24:21 -04:00
Lioncash
ef5639bfbb key_manager: Don't assume file seeks and reads will always succeed
Given the filesystem should always be assumed to be volatile, we should
check and bail out if a seek operation isn't successful. This'll prevent
potentially writing/returning garbage data from the function in rare
cases.

This also allows removing a check to see if an offset is within the
bounds of a file before perfoming a seek operation. If a seek is
attempted beyond the end of a file, it will fail, so this essentially
combines two checks into one in one place.
2018-10-13 08:24:18 -04:00
Lioncash
82ea1cf35a key_manager: Remove unnecessary seek in DeriveSDSeed()
Given the file is opened a few lines above and no operations are done,
other than check if the file is in a valid state, the read/write pointer
will always be at the beginning of the file.
2018-10-13 08:08:44 -04:00
bunnei
1584fb6b38
Merge pull request #1409 from DarkLordZach/key-derivation
crypto: Add support for full key derivation
2018-10-12 22:55:49 -04:00
bunnei
c2aa4293ec
Merge pull request #1483 from lioncash/codeset
kernel/process: Make CodeSet a regular non-inherited object
2018-10-12 22:52:12 -04:00
bunnei
38b027aa81
Merge pull request #1484 from FernandoS27/calculate-size
Implemented helper function to correctly calculate a texture's size
2018-10-12 21:12:53 -04:00