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Commit graph

16776 commits

Author SHA1 Message Date
ameerj
cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5befc0bf87 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ReinUsesLisp
48aad8dc05 vk_pipeline_cache: Add asynchronous shaders 2021-07-22 21:51:35 -04:00
ReinUsesLisp
2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches 2021-07-22 21:51:34 -04:00
FernandoS27
c736b9ffab DMA: Restrict optimised path for BlockToLinear further. 2021-07-22 21:51:34 -04:00
ReinUsesLisp
f45f7b5c2a vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27
562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b02c78b276 vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
8c954fcaee vk_pipeline_cache: Set support_derivative_control to true 2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e57ee3b7fd transform_feedback: Read buffer stride from index instead of layout 2021-07-22 21:51:34 -04:00
ReinUsesLisp
46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7 glasm: Implement legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6 shader: Track legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5 shader: Implement ISCADD32I 2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp
1148a4eac7 vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
77372443c3 vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
c44b16124f vk_buffer_cache: Add transform feedback usage to buffers 2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99f2c31b64 vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac shader: Fix ImageWrite indexing 2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d glasm: Fix immediate texture coordinate 2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
ameerj
dd39b87b0c shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
ReinUsesLisp
56d4a9ebde texture_cache: Reduce invalid image/sampler error severity 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp
83db7abae6 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00