<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ImportGroup Label="PropertySheets" /> <PropertyGroup Label="UserMacros"> <ExternalsDir>$(SolutionDir)externals\</ExternalsDir> </PropertyGroup> <PropertyGroup> <_PropertySheetDisplayName>externals</_PropertySheetDisplayName> </PropertyGroup> <ItemDefinitionGroup> <ClCompile> <AdditionalIncludeDirectories>$(ExternalsDir)glew-1.10.0\include;$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions> </PreprocessorDefinitions> </ClCompile> <Lib /> <Link> <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.10.0\lib\Release\$(PlatformName);$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>glfw3dll.lib;opengl32.lib;glew32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreSpecificDefaultLibraries> </IgnoreSpecificDefaultLibraries> </Link> <ProjectReference /> </ItemDefinitionGroup> <ItemGroup> <BuildMacro Include="ExternalsDir"> <Value>$(ExternalsDir)</Value> </BuildMacro> </ItemGroup> </Project>