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yuzu/src/video_core
ReinUsesLisp 0eaf7e1daa gl_shader_util: Use std::string_view instead of star pointer
This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
..
buffer_cache buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten() 2020-07-20 17:48:00 -04:00
engines Merge pull request #4519 from lioncash/semi 2020-08-16 00:55:15 -04:00
macro macro-interpreter: Resolve -Wself-assign-field warning 2020-08-14 08:26:50 -04:00
renderer_opengl gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
renderer_vulkan Merge pull request #4546 from lioncash/telemetry 2020-08-20 14:29:13 -04:00
shader Merge pull request #4443 from ameerj/vk-async-shaders 2020-08-17 15:06:11 +10:00
texture_cache Merge pull request #4389 from ogniK5377/redundant-format-type 2020-08-07 09:33:58 -04:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
CMakeLists.txt async shaders 2020-07-17 14:24:57 +10:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h compatible_formats: Add missing header guard 2020-07-21 00:42:19 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu.cpp yuzu: Resolve C++20 deprecation warnings related to lambda captures 2020-08-03 11:54:04 -04:00
gpu.h video_core/gpu: Correct the size of the puller registers 2020-07-26 22:26:29 +01:00
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp video_core: Remove unused variables 2020-07-21 00:57:25 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
memory_manager.h hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
video_core.h