2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00
yuzu/src/shader_recompiler/frontend/ir/attribute.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

251 lines
5.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <fmt/format.h>
#include "common/common_types.h"
namespace Shader::IR {
enum class Attribute : u64 {
PrimitiveId = 24,
Layer = 25,
ViewportIndex = 26,
PointSize = 27,
PositionX = 28,
PositionY = 29,
PositionZ = 30,
PositionW = 31,
Generic0X = 32,
Generic0Y = 33,
Generic0Z = 34,
Generic0W = 35,
Generic1X = 36,
Generic1Y = 37,
Generic1Z = 38,
Generic1W = 39,
Generic2X = 40,
Generic2Y = 41,
Generic2Z = 42,
Generic2W = 43,
Generic3X = 44,
Generic3Y = 45,
Generic3Z = 46,
Generic3W = 47,
Generic4X = 48,
Generic4Y = 49,
Generic4Z = 50,
Generic4W = 51,
Generic5X = 52,
Generic5Y = 53,
Generic5Z = 54,
Generic5W = 55,
Generic6X = 56,
Generic6Y = 57,
Generic6Z = 58,
Generic6W = 59,
Generic7X = 60,
Generic7Y = 61,
Generic7Z = 62,
Generic7W = 63,
Generic8X = 64,
Generic8Y = 65,
Generic8Z = 66,
Generic8W = 67,
Generic9X = 68,
Generic9Y = 69,
Generic9Z = 70,
Generic9W = 71,
Generic10X = 72,
Generic10Y = 73,
Generic10Z = 74,
Generic10W = 75,
Generic11X = 76,
Generic11Y = 77,
Generic11Z = 78,
Generic11W = 79,
Generic12X = 80,
Generic12Y = 81,
Generic12Z = 82,
Generic12W = 83,
Generic13X = 84,
Generic13Y = 85,
Generic13Z = 86,
Generic13W = 87,
Generic14X = 88,
Generic14Y = 89,
Generic14Z = 90,
Generic14W = 91,
Generic15X = 92,
Generic15Y = 93,
Generic15Z = 94,
Generic15W = 95,
Generic16X = 96,
Generic16Y = 97,
Generic16Z = 98,
Generic16W = 99,
Generic17X = 100,
Generic17Y = 101,
Generic17Z = 102,
Generic17W = 103,
Generic18X = 104,
Generic18Y = 105,
Generic18Z = 106,
Generic18W = 107,
Generic19X = 108,
Generic19Y = 109,
Generic19Z = 110,
Generic19W = 111,
Generic20X = 112,
Generic20Y = 113,
Generic20Z = 114,
Generic20W = 115,
Generic21X = 116,
Generic21Y = 117,
Generic21Z = 118,
Generic21W = 119,
Generic22X = 120,
Generic22Y = 121,
Generic22Z = 122,
Generic22W = 123,
Generic23X = 124,
Generic23Y = 125,
Generic23Z = 126,
Generic23W = 127,
Generic24X = 128,
Generic24Y = 129,
Generic24Z = 130,
Generic24W = 131,
Generic25X = 132,
Generic25Y = 133,
Generic25Z = 134,
Generic25W = 135,
Generic26X = 136,
Generic26Y = 137,
Generic26Z = 138,
Generic26W = 139,
Generic27X = 140,
Generic27Y = 141,
Generic27Z = 142,
Generic27W = 143,
Generic28X = 144,
Generic28Y = 145,
Generic28Z = 146,
Generic28W = 147,
Generic29X = 148,
Generic29Y = 149,
Generic29Z = 150,
Generic29W = 151,
Generic30X = 152,
Generic30Y = 153,
Generic30Z = 154,
Generic30W = 155,
Generic31X = 156,
Generic31Y = 157,
Generic31Z = 158,
Generic31W = 159,
ColorFrontDiffuseR = 160,
ColorFrontDiffuseG = 161,
ColorFrontDiffuseB = 162,
ColorFrontDiffuseA = 163,
ColorFrontSpecularR = 164,
ColorFrontSpecularG = 165,
ColorFrontSpecularB = 166,
ColorFrontSpecularA = 167,
ColorBackDiffuseR = 168,
ColorBackDiffuseG = 169,
ColorBackDiffuseB = 170,
ColorBackDiffuseA = 171,
ColorBackSpecularR = 172,
ColorBackSpecularG = 173,
ColorBackSpecularB = 174,
ColorBackSpecularA = 175,
ClipDistance0 = 176,
ClipDistance1 = 177,
ClipDistance2 = 178,
ClipDistance3 = 179,
ClipDistance4 = 180,
ClipDistance5 = 181,
ClipDistance6 = 182,
ClipDistance7 = 183,
PointSpriteS = 184,
PointSpriteT = 185,
FogCoordinate = 186,
TessellationEvaluationPointU = 188,
TessellationEvaluationPointV = 189,
InstanceId = 190,
VertexId = 191,
FixedFncTexture0S = 192,
FixedFncTexture0T = 193,
FixedFncTexture0R = 194,
FixedFncTexture0Q = 195,
FixedFncTexture1S = 196,
FixedFncTexture1T = 197,
FixedFncTexture1R = 198,
FixedFncTexture1Q = 199,
FixedFncTexture2S = 200,
FixedFncTexture2T = 201,
FixedFncTexture2R = 202,
FixedFncTexture2Q = 203,
FixedFncTexture3S = 204,
FixedFncTexture3T = 205,
FixedFncTexture3R = 206,
FixedFncTexture3Q = 207,
FixedFncTexture4S = 208,
FixedFncTexture4T = 209,
FixedFncTexture4R = 210,
FixedFncTexture4Q = 211,
FixedFncTexture5S = 212,
FixedFncTexture5T = 213,
FixedFncTexture5R = 214,
FixedFncTexture5Q = 215,
FixedFncTexture6S = 216,
FixedFncTexture6T = 217,
FixedFncTexture6R = 218,
FixedFncTexture6Q = 219,
FixedFncTexture7S = 220,
FixedFncTexture7T = 221,
FixedFncTexture7R = 222,
FixedFncTexture7Q = 223,
FixedFncTexture8S = 224,
FixedFncTexture8T = 225,
FixedFncTexture8R = 226,
FixedFncTexture8Q = 227,
FixedFncTexture9S = 228,
FixedFncTexture9T = 229,
FixedFncTexture9R = 230,
FixedFncTexture9Q = 231,
ViewportMask = 232,
FrontFace = 255,
};
constexpr size_t NUM_GENERICS = 32;
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
[[nodiscard]] u32 GenericAttributeElement(Attribute attribute);
[[nodiscard]] std::string NameOf(Attribute attribute);
[[nodiscard]] constexpr IR::Attribute operator+(IR::Attribute attribute, size_t value) noexcept {
return static_cast<IR::Attribute>(static_cast<size_t>(attribute) + value);
}
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Attribute> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Attribute& attribute, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(attribute));
}
};