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yuzu/src/video_core/renderer_opengl
2020-02-28 17:36:40 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
gl_rasterizer.h gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
gl_resource_manager.cpp gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
gl_shader_cache.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp Merge pull request #3282 from FernandoS27/indexed-samplers 2020-02-01 20:41:40 -05:00
gl_shader_decompiler.h video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
gl_shader_disk_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp Merge pull request #3098 from ReinUsesLisp/shader-invalidations 2019-11-24 19:36:30 -05:00
gl_shader_gen.h gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
gl_shader_manager.h gl_rasterizer: Allow rendering without fragment shader 2019-12-26 16:38:49 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_state.cpp gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
gl_state.h gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
gl_state_tracker.cpp gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
gl_state_tracker.h gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
gl_texture_cache.h gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
maxwell_to_gl.h maxwell_to_gl: Implement R8G8_USCALED 2020-02-04 21:32:36 -03:00
renderer_opengl.cpp gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
renderer_opengl.h gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
utils.cpp gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
utils.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00