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https://github.com/yuzu-emu/yuzu.git
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115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <thread>
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#include "common/polyfill_thread.h"
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#include "common/vector_math.h"
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#include "input_common/input_engine.h"
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namespace InputCommon {
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enum class MouseButton {
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Left,
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Right,
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Wheel,
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Backward,
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Forward,
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Task,
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Extra,
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Undefined,
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};
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Mouse final : public InputEngine {
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public:
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explicit Mouse(std::string input_engine_);
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/**
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* Signals that mouse has moved.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param center_x the x-coordinate of the middle of the screen
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* @param center_y the y-coordinate of the middle of the screen
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*/
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void Move(int x, int y, int center_x, int center_y);
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/**
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* Signals that real mouse has moved.
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* @param x the absolute position on the touchscreen of the cursor
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* @param y the absolute position on the touchscreen of the cursor
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*/
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void MouseMove(f32 touch_x, f32 touch_y);
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/**
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* Signals that touch finger has moved.
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* @param x the absolute position on the touchscreen of the cursor
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* @param y the absolute position on the touchscreen of the cursor
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*/
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void TouchMove(f32 touch_x, f32 touch_y);
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/**
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* Sets the status of a button to pressed
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param button the id of the button to press
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*/
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void PressButton(int x, int y, MouseButton button);
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/**
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* Sets the status of a mouse button to pressed
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* @param button the id of the button to press
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*/
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void PressMouseButton(MouseButton button);
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/**
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* Sets the status of touch finger to pressed
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* @param x the absolute position on the touchscreen of the cursor
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* @param y the absolute position on the touchscreen of the cursor
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* @param button the id of the button to press
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*/
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void PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button);
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/**
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* Sets the status of all buttons bound with the key to released
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* @param key_code the code of the key to release
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*/
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void ReleaseButton(MouseButton button);
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/**
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* Sets the status of the mouse wheel
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* @param x delta movement in the x direction
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* @param y delta movement in the y direction
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*/
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void MouseWheelChange(int x, int y);
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void ReleaseAllButtons();
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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private:
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void UpdateThread(std::stop_token stop_token);
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void UpdateStickInput();
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void UpdateMotionInput();
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void StopPanning();
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<float> last_mouse_change;
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Common::Vec3<float> last_motion_change;
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Common::Vec2<int> wheel_position;
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bool button_pressed;
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int mouse_panning_timeout{};
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std::jthread update_thread;
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};
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} // namespace InputCommon
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