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yuzu/src/video_core/renderer_opengl
ameerj 7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
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gl_buffer_cache.cpp Merge pull request #6585 from ameerj/hades 2021-07-25 11:39:04 -07:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_compute_pipeline.h video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
gl_device.cpp Revert "renderers: Disable async shader compilation" 2021-07-22 21:51:40 -04:00
gl_device.h video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp opengl: Fix asynchronous shaders 2021-07-22 21:51:40 -04:00
gl_graphics_pipeline.h opengl: Fix asynchronous shaders 2021-07-22 21:51:40 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:39 -04:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp gl_shader_cache: Remove unused variable 2021-07-27 06:23:49 -04:00
gl_shader_cache.h gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
gl_texture_cache.h gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
maxwell_to_gl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_opengl.cpp renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
renderer_opengl.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
util_shaders.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00