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yuzu/src/video_core/renderer_opengl
ReinUsesLisp 2e2d6cf5e5 gl_texture_cache: Workaround slow PBO downloads on radeonsi
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.

Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
..
gl_arb_decompiler.cpp General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable 2021-06-23 13:48:21 -04:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp buffer_cache: Heuristically decide to skip cache on uniform buffers 2021-03-02 02:44:19 -03:00
gl_buffer_cache.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_device.cpp gl_device: Expand on Mesa driver names 2021-06-20 23:04:07 -04:00
gl_device.h video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
gl_rasterizer.h accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
gl_resource_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_resource_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp bootmanager: Use std::stop_source for stopping emulation 2021-06-22 00:04:57 -03:00
gl_shader_cache.h bootmanager: Use std::stop_source for stopping emulation 2021-06-22 00:04:57 -03:00
gl_shader_decompiler.cpp General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable 2021-06-23 13:48:21 -04:00
gl_shader_decompiler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_disk_cache.cpp common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
gl_shader_disk_cache.h common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
gl_shader_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_state_tracker.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp Merge pull request #6537 from Morph1984/warnings 2021-07-05 17:09:23 -07:00
gl_texture_cache.h gl_texture_cache: Workaround slow PBO downloads on radeonsi 2021-07-20 14:02:11 -03:00
maxwell_to_gl.h maxwell_to_gl: Remove unused code 2021-02-12 23:01:09 -05:00
renderer_opengl.cpp configure_graphics: Use u8 for bg_color values 2021-07-08 21:45:01 -04:00
renderer_opengl.h video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
util_shaders.cpp util_shaders: Fix BindImageTexture 2021-07-07 14:09:55 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00