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Nintendo Switch emulator
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MerryMage 321eb0b6b0 externals: Update dynarmic to 171d116
171d116 A64: Implement SCVTF, UCVTF (vector, fixed-point), scalar variant
f221bb0 emit_x64_floating_point: Reduce fallback LUT code in EmitFPToFixed
eb123e2 A64: Implement FCVTZS, FCVTZU, UCVTF, SCVTF (vector, fixed-point), vector variant
487d37a A64: Implement UQSHL's vector immediate and register variants
f698933 ir: Add opcodes for unsigned saturating left shifts
7148e66 A64/translate/impl: Make signatures consistent for unimplemented by-element SIMD variants
fdde4ca A64: Implement BRK
b1490db A64/imm: Add full range of comparison operators to Imm template
1ec40ef IR: Add fbits argument to FPVectorFrom{Signed,Unsigned}Fixed
d6d5e98 A64: Implement SCVTF, UCVTF (scalar, fixed-point)
6513595 opcodes.inc: Align columns to a tabstop of 4
6b0d2b5 IR: Add fbits argument to FixedToFP-related opcodes
c4b3831 A64: Implement SQSHL's vector immediate variant
e0d8d2d A64: Implement SQSHL's vector register variant
5327625 ir: Add opcodes for left signed saturated shifts
9705252 branch: Make variables const where applicable
650946e move_wide: Make variables const where applicable
62b3a6d load_store_register_unprivileged: Make variables const where applicable
3add1c7 load_store_register_immediate: Place conditional bodies on their own line
2fc4088 load_store_load_literal: Make variables const where applicable
b2c1462 data_processing_logical: Move datasize declarations after early-exit conditionals
028028f data_processing_conditional_select: Make variables const where applicable
c66042d data_processing_addsub: Move datasize declarations after early-exit conditionals
6bc546e data_processing_bitfield: Move datasize variables after early-exit conditionals
2aad5fa A64: Implement CLS's vector variant
6c877ff emit_x64_vector: Make EmitVectorUnsignedSaturatedAccumulateSigned() internally linked
4b5926d perf_map: Use std::string_view instead of std::string for PerfMapRegister()
7445947 A64: Implement SQRDMULH (vector), vector variant
03b80f2 A64: Implement SQDMULL (vector), vector variant
4a2c596 IR: Add VectorSignedSaturatedDoublingMultiplyLong
59dc33e emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply
bbaebeb IR: Implement Vector{Signed,Unsigned}Multiply{16,32}
baac5a8 backend_x64/a64_interface: Re-enable the constant folding pass
e78ca19 emit_x64_vector_floating_point: Hardware FMA implementation for RSqrtStepFused
8a5ae9a emit_x64_vector_floating_point: Hardware FMA implementation of FPVectorRecipStepFused
39818f9 emit_x64_floating_point: Hardware FMA implementation of FPRSqrtStepFused
3d0a0b4 emit_x64_floating_point: Hardware FMA implementation of FPRecipStepFused{32,64}
2293dff emit_x64_vector: SSE implementation of VectorSignedSaturatedAccumulateUnsigned{8,16,32}
2047683 emit_x64_vector: Correct static asserts for < 64-bit type checks in saturated accumulate fallbacks
55e9e40 emit_x64_vector: EmitVectorSignedSaturatedAccumulateUnsigned64: SSE implementation
1076651 emit_x64_vector: Simplify fpsr_qc related code
4039030 A64: Implement CLZ's vector variant
0bb908f ir: Add opcodes for vector CLZ operations
3b13259 A64/translate: VectorZeroUpper for V(64) stores
1931d44 simd_two_register_misc: FNEG (vector) with Q == 0 had dirty upper
a0790f0 emit_x64_vector: Remove unnecessary [[maybe_unused]] attributes
b0e1eb5 A64: Implement USQADD's scalar and vector variants
28424c7 ir: Add opcodes form unsigned saturated accumulations of signed values
9923ea0 A64: Implement SUQADD's scalar and vector variants
4c0adbb ir: Add opcodes for signed saturated accumulations of unsigned values
799bfed A64: Implement SMLAL{2}, SMLSL{2}, UMLAL{2}, and UMLSL{2}'s vector by-element variants
94451ec A64: Implement UMULL{2}'s vector by-element variant
45867de A64: Implement SMULL{2}'s vector by-element variant
0235793 ir/value: Replace includes with forward declarations
450f721 ir/cond: Migrate to C++17 nested namespace specifiers
e649988 CMakeLists: Add missing cond.h header to file listing
d20e769 A64: Implement URSQRTE
4f3bde5 ir: Add opcodes for performing unsigned reciprocal square root estimates
cfeeaec A64: Implement URECPE
622b60e ir: Add opcodes for unsigned reciprocal estimate
d17599a Update Xbyak to 5.71
f7c26e9 Squashed 'externals/xbyak/' changes from 671fc805..1de435ed
8782b69 travis: Make macOS build with Xcode 9.4.1
b575b23 A64: Implement SQNEG's scalar and vector variant
06062a9 A64: Add opcodes for signed saturating negations
1c40579 emit_x64_vector: Simplify "position == 0" case for EmitVectorExtract()
e335050 emit_x64_vector: Simplify "position == 0" case for EmitVectorExtractLower()
8b13421 A64: Implement SQDMULH's by-element scalar variant
9122a6e A64: Implement SQDMULH's by-element vector variant
176e60e backend/x64: Do not clear fast_dispatch_table if not enabled
2018-09-19 20:31:39 +01:00
.appveyor
.github
.travis travis: use Citras ccache 2018-08-31 20:13:26 +02:00
CMakeModules
dist Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
externals externals: Update dynarmic to 171d116 2018-09-19 20:31:39 +01:00
hooks
src Reworked incorrect nifm stubs (#1355) 2018-09-19 11:59:01 -04:00
.gitignore
.gitmodules Add audio stretching support 2018-09-08 18:26:23 +01:00
.travis.yml travis: use Citras ccache 2018-08-31 20:13:26 +02:00
appveyor.yml Build - Upload fewer artifacts 2018-09-01 10:42:16 -06:00
CMakeLists.txt Update CMakeLists.txt 2018-09-12 17:36:10 +02:00
CONTRIBUTING.md
Doxyfile
license.txt
README.md

yuzu emulator

Travis CI Build Status AppVeyor CI Build Status

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.