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yuzu/src/shader_recompiler/backend/spirv
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
..
emit_context.cpp shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
emit_context.h shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
emit_spirv.cpp shader: Address Feedback 2021-07-22 21:51:26 -04:00
emit_spirv.h shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
emit_spirv_barriers.cpp shader: Address Feedback 2021-07-22 21:51:26 -04:00
emit_spirv_bitwise_conversion.cpp shader: Implement LEA 2021-07-22 21:51:23 -04:00
emit_spirv_composite.cpp shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
emit_spirv_context_get_set.cpp shader: Reimplement GetCbufU64 as GetCbufU32x2 2021-07-22 21:51:26 -04:00
emit_spirv_control_flow.cpp shader: Implement BRX 2021-07-22 21:51:25 -04:00
emit_spirv_convert.cpp shader: Implement I2F 2021-07-22 21:51:23 -04:00
emit_spirv_floating_point.cpp shader: Fix F2I 2021-07-22 21:51:24 -04:00
emit_spirv_image.cpp shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
emit_spirv_integer.cpp shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
emit_spirv_logical.cpp spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00
emit_spirv_memory.cpp spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
emit_spirv_select.cpp shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
emit_spirv_shared_memory.cpp shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
emit_spirv_special.cpp spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
emit_spirv_undefined.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
emit_spirv_warp.cpp shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00