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yuzu/src/video_core
2020-04-22 11:36:10 -04:00
..
buffer_cache BufferCache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:07 -04:00
engines OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
renderer_opengl OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
renderer_vulkan BufferCache: Implement OnCPUWrite and SyncGuestHost 2020-04-22 11:36:07 -04:00
shader Merge pull request #3698 from lioncash/warning 2020-04-21 14:11:18 -04:00
texture_cache OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
textures Merge pull request #3631 from ReinUsesLisp/more-astc 2020-04-13 10:17:32 -04:00
CMakeLists.txt renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp GPU: Delay Fences. 2020-04-22 11:36:08 -04:00
dma_pusher.h dma_pusher: Remove reliance on the global system instance 2020-04-19 16:12:08 -04:00
gpu.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_thread.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
guest_driver.cpp
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
memory_manager.h video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
morton.cpp
morton.h
query_cache.h Clang Format. 2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
video_core.cpp
video_core.h