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buffer_cache
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BufferCache: Implement OnCPUWrite and SyncGuestHost
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2020-04-22 11:36:07 -04:00 |
engines
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
renderer_opengl
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
renderer_vulkan
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BufferCache: Implement OnCPUWrite and SyncGuestHost
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2020-04-22 11:36:07 -04:00 |
shader
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Merge pull request #3698 from lioncash/warning
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2020-04-21 14:11:18 -04:00 |
texture_cache
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
textures
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Merge pull request #3631 from ReinUsesLisp/more-astc
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2020-04-13 10:17:32 -04:00 |
CMakeLists.txt
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renderer_vulkan: Drop Vulkan-Hpp
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2020-04-10 22:49:02 -03:00 |
dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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GPU: Delay Fences.
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2020-04-22 11:36:08 -04:00 |
dma_pusher.h
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dma_pusher: Remove reliance on the global system instance
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2020-04-19 16:12:08 -04:00 |
gpu.cpp
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu.h
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_asynch.cpp
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_asynch.h
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_synch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_thread.h
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
guest_driver.cpp
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guest_driver.h
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
macro_interpreter.cpp
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macro_interpreter.h
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memory_manager.cpp
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video_core: memory_manager: Updates for Common::PageTable changes.
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2020-04-17 00:59:34 -04:00 |
memory_manager.h
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video_core: memory_manager: Updates for Common::PageTable changes.
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2020-04-17 00:59:34 -04:00 |
morton.cpp
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morton.h
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query_cache.h
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Clang Format.
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2020-04-06 09:23:08 -04:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_cache.cpp
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rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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2018-11-08 00:31:39 -05:00 |
rasterizer_cache.h
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
rasterizer_interface.h
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
renderer_base.cpp
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renderer_base.h
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sampler_cache.cpp
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sampler_cache.h
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surface.cpp
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surface.h
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video_core: Use native ASTC when available
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2020-04-01 01:14:04 -03:00 |
video_core.cpp
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video_core.h
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