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yuzu/src/video_core
Lioncash 48a461a629 video_core/gpu_thread: Amend constructor initializer list order
Moves the data members to satisfy the order they're declared as in the
constructor initializer list.

Silences a -Wreorder warning.
2019-03-07 16:05:49 -05:00
..
debug_utils
engines gpu: Move command processing to another thread. 2019-03-06 21:48:57 -05:00
renderer_opengl Merge pull request #2055 from bunnei/gpu-thread 2019-03-07 10:41:53 -05:00
renderer_vulkan video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
shader shader/track: Resolve variable shadowing warnings 2019-02-25 09:10:59 -05:00
textures gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
CMakeLists.txt Merge pull request #2055 from bunnei/gpu-thread 2019-03-07 10:41:53 -05:00
dma_pusher.cpp video_core/dma_pusher: Simplyfy Step() logic. 2019-02-19 10:28:42 +01:00
dma_pusher.h video_core/dma_pusher: Simplyfy Step() logic. 2019-02-19 10:28:42 +01:00
gpu.cpp gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
gpu.h gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
gpu_asynch.cpp gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
gpu_asynch.h gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
gpu_synch.cpp gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
gpu_synch.h gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
gpu_thread.cpp gpu_thread: Fix deadlock with threading idle state check. 2019-03-06 21:48:57 -05:00
gpu_thread.h video_core/gpu_thread: Amend constructor initializer list order 2019-03-07 16:05:49 -05:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h
morton.cpp
morton.h
rasterizer_cache.cpp
rasterizer_cache.h Devirtualize Register/Unregister and use a wrapper instead. 2019-02-27 21:58:50 -04:00
rasterizer_interface.h common/math_util: Move contents into the Common namespace 2019-02-27 03:38:39 -05:00
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h
surface.cpp video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat() 2019-03-05 10:15:06 -05:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00