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4fb921ff6b
This allows deducing some properties from the texture instruction before asking the runtime. By doing this we can handle type mismatches in some instructions from the renderer instead of the shader decoder. Fixes texelFetch issues with games using 2D texture instructions on a 1D sampler. |
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.. | ||
decode | ||
ast.cpp | ||
ast.h | ||
compiler_settings.cpp | ||
compiler_settings.h | ||
control_flow.cpp | ||
control_flow.h | ||
decode.cpp | ||
expr.cpp | ||
expr.h | ||
node.h | ||
node_helper.cpp | ||
node_helper.h | ||
registry.cpp | ||
registry.h | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp | ||
transform_feedback.cpp | ||
transform_feedback.h |