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yuzu/src/audio_core
lat9nq 81806603eb audio_core: Update current process revision
Update CURRENT_PROCESS_REVISION from REV9 to REVA.

Used by Nintendo Entertainment System - Nintendo Switch Online 6.0.0 and
Super Nintendo Entertainment System - Nintendo Switch Online 3.0.0.
2022-02-11 00:56:13 -05:00
..
algorithm Make the coding conventions more consistant 2020-12-30 19:03:26 -05:00
audio_out.cpp general: Make most settings a BasicSetting 2021-06-28 17:32:17 -04:00
audio_out.h
audio_renderer.cpp audio_core: Preserve front channel volume after 6 to 2 downmix 2021-07-08 17:07:23 +01:00
audio_renderer.h Decouple audio processing and run at variable rate 2021-06-27 15:58:07 +01:00
behavior_info.cpp
behavior_info.h
buffer.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
CMakeLists.txt CMakeLists: Treat -Wsign-compare as an error on GCC/Clang 2021-07-06 12:50:09 -04:00
codec.cpp
codec.h
command_generator.cpp common/logging: Move Log::Entry declaration to a separate header 2021-10-01 20:48:49 -04:00
command_generator.h Merge pull request #6564 from Kelebek1/Audio 2021-07-08 12:14:58 -04:00
common.h audio_core: Update current process revision 2022-02-11 00:56:13 -05:00
cubeb_sink.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
cubeb_sink.h
delay_line.cpp general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
delay_line.h general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
effect_context.cpp revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
effect_context.h audren: Implement I3dl2Reverb 2021-02-12 18:48:10 -08:00
info_updater.cpp Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
info_updater.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
memory_pool.cpp audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
memory_pool.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
mix_context.cpp common/logging: Move Log::Entry declaration to a separate header 2021-10-01 20:48:49 -04:00
mix_context.h
null_sink.h
sdl2_sink.cpp Various suggestions by v1993 and lioncash 2021-06-07 12:51:59 +02:00
sdl2_sink.h Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
sink.h
sink_context.cpp audio_core: Preserve front channel volume after 6 to 2 downmix 2021-07-08 17:07:23 +01:00
sink_context.h audio_core: Preserve front channel volume after 6 to 2 downmix 2021-07-08 17:07:23 +01:00
sink_details.cpp Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
sink_details.h
sink_stream.h
splitter_context.cpp audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
splitter_context.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
stream.cpp audio/stream: Adjust volume scale factor 2022-01-15 20:28:37 -06:00
stream.h Implement audout GetAudioOutPlayedSampleCount 2021-06-22 04:39:17 +01:00
time_stretch.cpp
time_stretch.h
voice_context.cpp common/logging: Move Log::Entry declaration to a separate header 2021-10-01 20:48:49 -04:00
voice_context.h Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00