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yuzu/src/video_core/renderer_opengl
ameerj 5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
..
gl_arb_decompiler.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_arb_decompiler.h
gl_buffer_cache.cpp renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_buffer_cache.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_device.cpp Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_device.h Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_rasterizer.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_resource_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_resource_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
gl_shader_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_decompiler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_disk_cache.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_shader_disk_cache.h
gl_shader_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_state_tracker.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_texture_cache.cpp renderer_opengl: Swizzle BGR textures on copy 2021-03-04 14:14:19 -05:00
gl_texture_cache.h texture_cache: Blacklist BGRA8 copies and views on OpenGL 2021-03-04 14:14:49 -05:00
maxwell_to_gl.h maxwell_to_gl: Remove unused code 2021-02-12 23:01:09 -05:00
renderer_opengl.cpp renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
renderer_opengl.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
util_shaders.cpp renderer_opengl: Swizzle BGR textures on copy 2021-03-04 14:14:19 -05:00
util_shaders.h renderer_opengl: Swizzle BGR textures on copy 2021-03-04 14:14:19 -05:00