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yuzu/src/video_core
Lioncash 523e4be02c renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
..
debug_utils Fix crash at exit 2018-06-25 18:01:08 +03:00
engines shader_bytecode: Replace some UNIMPLEMENTED logs. 2018-08-20 21:53:49 -04:00
renderer_opengl renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 2018-08-21 00:23:09 -04:00
textures textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
CMakeLists.txt gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
command_processor.cpp Lowered down the logging for methods 2018-08-07 19:51:40 +03:00
command_processor.h video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
gpu.cpp Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
gpu.h Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
macro_interpreter.cpp MacroInterpreter: Avoid left shifting negative values. 2018-07-30 20:38:24 -05:00
macro_interpreter.h MacroInterpreter: Avoid left shifting negative values. 2018-07-30 20:38:24 -05:00
memory_manager.cpp video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot() 2018-07-24 11:56:30 -04:00
memory_manager.h
rasterizer_interface.h GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 2018-07-03 16:56:44 -05:00
renderer_base.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
renderer_base.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
utils.h
video_core.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
video_core.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00