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gl_buffer_cache.cpp
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glasm: Use storage buffers instead of global memory when possible
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2021-07-22 21:51:33 -04:00 |
gl_buffer_cache.h
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glasm: Use storage buffers instead of global memory when possible
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2021-07-22 21:51:33 -04:00 |
gl_compute_pipeline.cpp
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buffer_cache: Reduce uniform buffer size from shader usage
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2021-07-22 21:51:34 -04:00 |
gl_compute_pipeline.h
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buffer_cache: Reduce uniform buffer size from shader usage
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2021-07-22 21:51:34 -04:00 |
gl_device.cpp
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glasm: Use ARB_derivative_control conditionally
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2021-07-22 21:51:34 -04:00 |
gl_device.h
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glasm: Use ARB_derivative_control conditionally
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2021-07-22 21:51:34 -04:00 |
gl_fence_manager.cpp
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gl_fence_manager.h
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gl_graphics_pipeline.cpp
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buffer_cache: Reduce uniform buffer size from shader usage
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2021-07-22 21:51:34 -04:00 |
gl_graphics_pipeline.h
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buffer_cache: Reduce uniform buffer size from shader usage
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2021-07-22 21:51:34 -04:00 |
gl_query_cache.cpp
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gl_query_cache.h
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gl_rasterizer.cpp
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shader: Handle host exceptions
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2021-07-22 21:51:34 -04:00 |
gl_rasterizer.h
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glasm: Use storage buffers instead of global memory when possible
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2021-07-22 21:51:33 -04:00 |
gl_resource_manager.cpp
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gl_resource_manager.h
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gl_shader_cache.cpp
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shader: Fix VertexA Shaders.
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2021-07-22 21:51:34 -04:00 |
gl_shader_cache.h
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shader: Handle host exceptions
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2021-07-22 21:51:34 -04:00 |
gl_shader_manager.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
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gl_shader_cache: Rename Program abstractions into Pipeline
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2021-07-22 21:51:33 -04:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state_tracker.cpp
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gl_state_tracker.h
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gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
gl_texture_cache.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
maxwell_to_gl.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
renderer_opengl.cpp
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renderer_opengl: State track compute assembly programs
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2021-07-22 21:51:32 -04:00 |
renderer_opengl.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
util_shaders.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
util_shaders.h
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