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yuzu/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
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559 lines
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C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
constexpr char cas_loop[]{
"for (;;){{uint old={};{}=atomicCompSwap({},old,{}({},{}));if({}==old){{break;}}}}"};
void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
std::string_view value, std::string_view function) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string smem{fmt::format("smem[{}>>2]", offset)};
ctx.Add(cas_loop, smem, ret, smem, function, smem, value, ret);
}
void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value, std::string_view function) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset))};
ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
}
void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value,
std::string_view function) {
const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset))};
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
ctx.AddF32("{}=utof({});", inst, ret);
}
} // Anonymous namespace
void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicAdd(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SharedCasFunction(ctx, inst, pointer_offset, u32_value, "CasMinS32");
}
void EmitSharedAtomicUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicMin(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SharedCasFunction(ctx, inst, pointer_offset, u32_value, "CasMaxS32");
}
void EmitSharedAtomicUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicMax(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicInc32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
SharedCasFunction(ctx, inst, pointer_offset, value, "CasIncrement");
}
void EmitSharedAtomicDec32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
SharedCasFunction(ctx, inst, pointer_offset, value, "CasDecrement");
}
void EmitSharedAtomicAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicAnd(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicOr32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicOr(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicXor32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicXor(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
ctx.AddU32("{}=atomicExchange(smem[{}>>2],{});", inst, pointer_offset, value);
}
void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset,
pointer_offset);
ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;",
pointer_offset, value, pointer_offset, value);
}
void EmitSharedAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2(smem[{}>>2],smem[({}+4)>>2]);", inst, pointer_offset, pointer_offset);
ctx.Add("smem[{}>>2]={}.x;smem[({}+4)>>2]={}.y;", pointer_offset, value, pointer_offset, value);
}
void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicAdd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SsboCasFunction(ctx, inst, binding, offset, u32_value, "CasMinS32");
}
void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicMin({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
const std::string u32_value{fmt::format("uint({})", value)};
SsboCasFunction(ctx, inst, binding, offset, u32_value, "CasMaxS32");
}
void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicMax({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasIncrement");
}
void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasDecrement");
}
void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicAnd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicOr({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicXor({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU32("{}=atomicExchange({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("{}_ssbo{}[{}>>2]+=unpackUint2x32({}).x;{}_ssbo{}[({}>>2)+1]+=unpackUint2x32({}).y;",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),unpackInt2x32(int64_t({}))[i])"
");}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],unpackUint2x32(uint64_t({}))[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),unpackInt2x32(int64_t({}))[i])"
");}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset));
ctx.Add("for(int "
"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],unpackUint2x32(uint64_t({}"
"))[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64(
"{}=packUint2x32(uvec2(atomicAnd({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicAnd({}_"
"ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64("{}=packUint2x32(uvec2(atomicOr({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicOr({}_"
"ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64(
"{}=packUint2x32(uvec2(atomicXor({}_ssbo{}[{}>>2],unpackUint2x32({}).x),atomicXor({}_"
"ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
ctx.AddU64("{}=packUint2x32(uvec2(atomicExchange({}_ssbo{}[{}>>2],unpackUint2x32({}).x),"
"atomicExchange({}_ssbo{}[({}>>2)+1],unpackUint2x32({}).y)));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicIAdd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("{}_ssbo{}[{}>>2]+={}.x;{}_ssbo{}[({}>>2)+1]+={}.y;", ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int "
"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],{}[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int "
"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],{}[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAnd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicAnd({}_ssbo{}[{}>>2],{}.x),atomicAnd({}_ssbo{}[({}>>2)+1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicOr32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicOr({}_ssbo{}[{}>>2],{}.x),atomicOr({}_ssbo{}[({}>>2)+1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicXor32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicXor({}_ssbo{}[{}>>2],{}.x),atomicXor({}_ssbo{}[({}>>2)+1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicExchange({}_ssbo{}[{}>>2],{}.x),atomicExchange({}_ssbo{}[({}>>2)+"
"1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunctionF32(ctx, inst, binding, offset, value, "CasFloatAdd");
}
void EmitStorageAtomicAddF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatAdd16x2");
}
void EmitStorageAtomicAddF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatAdd32x2");
}
void EmitStorageAtomicMinF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMin16x2");
}
void EmitStorageAtomicMinF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMin32x2");
}
void EmitStorageAtomicMaxF16x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMax16x2");
}
void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
SsboCasFunction(ctx, inst, binding, offset, value, "CasFloatMax32x2");
}
void EmitGlobalAtomicIAdd32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMin32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMin32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMax32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMax32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicInc32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicDec32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAnd32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicOr32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicXor32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicExchange32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicIAdd64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMin64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMin64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMax64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMax64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicInc64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicDec64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAnd64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicOr64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicXor64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicExchange64(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicIAdd32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMin32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMin32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicSMax32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicUMax32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicInc32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicDec32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAnd32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicOr32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicXor32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicExchange32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAddF32(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAddF16x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicAddF32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMinF16x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMinF32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMaxF16x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitGlobalAtomicMaxF32x2(EmitContext&) {
throw NotImplementedException("GLSL Instrucion");
}
} // namespace Shader::Backend::GLSL