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yuzu/src/video_core
bunnei 45b13c3037
Merge pull request #5786 from ReinUsesLisp/glsl-cbuf
gl_shader_decompiler: Fix constant buffer size calculation
2021-01-27 15:27:53 -08:00
..
buffer_cache video_core: Resolve -Wdocumentation warnings 2021-01-17 02:44:21 -05:00
command_classes common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
engines maxwell_3d: Silence array bounds warnings 2021-01-24 04:31:41 -03:00
host_shaders host_shaders/cmake: Pass --quiet to glslang to keep it quiet 2021-01-24 04:55:23 -03:00
macro video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl Merge pull request #5786 from ReinUsesLisp/glsl-cbuf 2021-01-27 15:27:53 -08:00
renderer_vulkan vk_graphics_pipeline: Fix narrowing conversion on MSVC 2021-01-24 21:41:29 -03:00
shader Revert "Start of Integer flags implementation" 2021-01-25 02:48:03 -03:00
texture_cache video_core: Silence -Wmissing-field-initializers warnings 2021-01-24 04:32:19 -03:00
textures common/alignment: Rename AlignBits to AlignUpLog2 2021-01-15 04:13:33 -03:00
vulkan_common vulkan_device: Blacklist Intel from float16 math (#5798) 2021-01-27 13:31:32 -08:00
cdma_pusher.cpp common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
cdma_pusher.h common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
CMakeLists.txt cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally 2021-01-24 17:31:29 -03:00
compatible_formats.cpp gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
compatible_formats.h gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dirty_flags.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
framebuffer_config.h video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
gpu.cpp video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
gpu.h common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT 2021-01-15 16:27:28 -03:00
gpu_thread.cpp gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 2020-12-28 21:33:34 -08:00
gpu_thread.h video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
guest_driver.cpp
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp video_core/memory_manager: Remove unused CopyBlockUnsafe 2021-01-21 19:16:06 -03:00
memory_manager.h video_core/memory_manager: Remove unused CopyBlockUnsafe 2021-01-21 19:16:06 -03:00
morton.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
morton.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
surface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
video_core.cpp video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
video_core.h