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https://github.com/yuzu-emu/yuzu.git
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4c2ed2706e
Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state.
711 lines
22 KiB
C++
711 lines
22 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <memory>
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#include <utility>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/cpu_core_manager.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/apm/controller.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/lm/manager.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/memory/cheat_engine.h"
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#include "core/perf_stats.h"
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#include "core/reporter.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "core/tools/freezer.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Core {
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namespace {
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FileSys::StorageId GetStorageIdForFrontendSlot(
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std::optional<FileSys::ContentProviderUnionSlot> slot) {
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if (!slot.has_value()) {
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return FileSys::StorageId::None;
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}
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switch (*slot) {
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case FileSys::ContentProviderUnionSlot::UserNAND:
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return FileSys::StorageId::NandUser;
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case FileSys::ContentProviderUnionSlot::SysNAND:
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return FileSys::StorageId::NandSystem;
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case FileSys::ContentProviderUnionSlot::SDMC:
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return FileSys::StorageId::SdCard;
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case FileSys::ContentProviderUnionSlot::FrontendManual:
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return FileSys::StorageId::Host;
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default:
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return FileSys::StorageId::None;
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}
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}
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} // Anonymous namespace
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/*static*/ System System::s_instance;
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path) {
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// To account for split 00+01+etc files.
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std::string dir_name;
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std::string filename;
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Common::SplitPath(path, &dir_name, &filename, nullptr);
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if (filename == "00") {
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const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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std::vector<FileSys::VirtualFile> concat;
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for (u8 i = 0; i < 0x10; ++i) {
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auto next = dir->GetFile(fmt::format("{:02X}", i));
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if (next != nullptr)
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concat.push_back(std::move(next));
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else {
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next = dir->GetFile(fmt::format("{:02x}", i));
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if (next != nullptr)
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concat.push_back(std::move(next));
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else
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break;
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}
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}
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if (concat.empty())
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return nullptr;
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return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
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}
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if (FileUtil::IsDirectory(path))
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return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
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return vfs->OpenFile(path, FileSys::Mode::Read);
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}
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system},
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cpu_core_manager{system}, reporter{system}, applet_manager{system} {}
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Cpu& CurrentCpuCore() {
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return cpu_core_manager.GetCurrentCore();
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}
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ResultStatus RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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cpu_core_manager.RunLoop(tight_loop);
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return status;
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}
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ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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core_timing.Initialize();
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cpu_core_manager.Initialize();
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kernel.Initialize();
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const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch());
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Settings::values.custom_rtc_differential =
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Settings::values.custom_rtc.value_or(current_time) - current_time;
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// Create a default fs if one doesn't already exist.
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if (virtual_filesystem == nullptr)
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virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
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if (content_provider == nullptr)
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content_provider = std::make_unique<FileSys::ContentProviderUnion>();
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/// Create default implementations of applets if one is not provided.
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applet_manager.SetDefaultAppletsIfMissing();
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/// Reset all glue registrations
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arp_manager.ResetAll();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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Service::Init(service_manager, system);
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GDBStub::Init();
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renderer = VideoCore::CreateRenderer(emu_window, system);
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if (!renderer->Init()) {
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return ResultStatus::ErrorVideoCore;
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}
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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gpu_core = VideoCore::CreateGPU(system);
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is_powered_on = true;
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exit_lock = false;
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LOG_DEBUG(Core, "Initialized OK");
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return ResultStatus::Success;
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}
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath) {
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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}
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ResultStatus init_result{Init(system, emu_window)};
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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Shutdown();
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return init_result;
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}
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telemetry_session->AddInitialInfo(*app_loader);
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auto main_process =
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Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
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const auto [load_result, load_parameters] = app_loader->Load(*main_process);
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if (load_result != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
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Shutdown();
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return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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static_cast<u32>(load_result));
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}
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process.get());
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// Main process has been loaded and been made current.
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// Begin GPU and CPU execution.
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gpu_core->Start();
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cpu_core_manager.StartThreads();
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// Initialize cheat engine
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if (cheat_engine) {
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cheat_engine->Initialize();
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}
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// All threads are started, begin main process execution, now that we're in the clear.
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main_process->Run(load_parameters->main_thread_priority,
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load_parameters->main_thread_stack_size);
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if (Settings::values.gamecard_inserted) {
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if (Settings::values.gamecard_current_game) {
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
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} else if (!Settings::values.gamecard_path.empty()) {
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fs_controller.SetGameCard(
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GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
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}
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}
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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status = ResultStatus::Success;
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return status;
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}
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void Shutdown() {
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// Log last frame performance stats if game was loded
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if (perf_stats) {
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance,
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"Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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perf_stats->GetMeanFrametime());
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}
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lm_manager.Flush();
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is_powered_on = false;
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exit_lock = false;
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gpu_core->WaitIdle();
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// Shutdown emulation session
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renderer.reset();
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GDBStub::Shutdown();
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Service::Shutdown();
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service_manager.reset();
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cheat_engine.reset();
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telemetry_session.reset();
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perf_stats.reset();
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gpu_core.reset();
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// Close all CPU/threading state
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cpu_core_manager.Shutdown();
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// Shutdown kernel and core timing
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kernel.Shutdown();
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core_timing.Shutdown();
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// Close app loader
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app_loader.reset();
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// Clear all applets
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applet_manager.ClearAll();
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LOG_DEBUG(Core, "Shutdown OK");
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}
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Loader::ResultStatus GetGameName(std::string& out) const {
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if (app_loader == nullptr)
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return Loader::ResultStatus::ErrorNotInitialized;
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return app_loader->ReadTitle(out);
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}
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void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
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std::vector<u8> nacp_data;
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FileSys::NACP nacp;
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if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
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nacp_data = nacp.GetRawBytes();
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} else {
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nacp_data.resize(sizeof(FileSys::RawNACP));
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}
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Service::Glue::ApplicationLaunchProperty launch{};
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launch.title_id = process.GetTitleID();
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FileSys::PatchManager pm{launch.title_id};
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launch.version = pm.GetGameVersion().value_or(0);
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// TODO(DarkLordZach): When FSController/Game Card Support is added, if
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// current_process_game_card use correct StorageId
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launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
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launch.title_id, FileSys::ContentRecordType::Program));
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launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
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FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
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arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
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}
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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}
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}
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PerfStatsResults GetAndResetPerfStats() {
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return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
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}
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Timing::CoreTiming core_timing;
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Kernel::KernelCore kernel;
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// ContentProviderUnion instance
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std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
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Service::FileSystem::FileSystemController fs_controller;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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Memory::Memory memory;
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CpuCoreManager cpu_core_manager;
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bool is_powered_on = false;
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bool exit_lock = false;
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Reporter reporter;
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std::unique_ptr<Memory::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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std::array<u8, 0x20> build_id{};
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/// Frontend applets
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Service::AM::Applets::AppletManager applet_manager;
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/// APM (Performance) services
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Service::APM::Controller apm_controller{core_timing};
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/// Service State
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Service::Glue::ARPManager arp_manager;
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Service::LM::Manager lm_manager{reporter};
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/// Service manager
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std::shared_ptr<Service::SM::ServiceManager> service_manager;
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/// Telemetry session for this emulation session
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std::unique_ptr<Core::TelemetrySession> telemetry_session;
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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};
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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System::~System() = default;
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Cpu& System::CurrentCpuCore() {
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return impl->CurrentCpuCore();
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}
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const Cpu& System::CurrentCpuCore() const {
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return impl->CurrentCpuCore();
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}
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System::ResultStatus System::RunLoop(bool tight_loop) {
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return impl->RunLoop(tight_loop);
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}
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System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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void System::InvalidateCpuInstructionCaches() {
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impl->cpu_core_manager.InvalidateAllInstructionCaches();
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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return impl->Load(*this, emu_window, filepath);
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}
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bool System::IsPoweredOn() const {
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return impl->is_powered_on;
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}
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void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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void System::PrepareReschedule(const u32 core_index) {
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if (core_index < GlobalScheduler().CpuCoresCount()) {
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CpuCore(core_index).PrepareReschedule();
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}
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}
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PerfStatsResults System::GetAndResetPerfStats() {
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return impl->GetAndResetPerfStats();
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}
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TelemetrySession& System::TelemetrySession() {
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return *impl->telemetry_session;
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}
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const TelemetrySession& System::TelemetrySession() const {
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return *impl->telemetry_session;
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}
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ARM_Interface& System::CurrentArmInterface() {
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return CurrentCpuCore().ArmInterface();
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}
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const ARM_Interface& System::CurrentArmInterface() const {
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return CurrentCpuCore().ArmInterface();
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}
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std::size_t System::CurrentCoreIndex() const {
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return CurrentCpuCore().CoreIndex();
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}
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Kernel::Scheduler& System::CurrentScheduler() {
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return CurrentCpuCore().Scheduler();
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}
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const Kernel::Scheduler& System::CurrentScheduler() const {
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return CurrentCpuCore().Scheduler();
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}
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Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
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return CpuCore(core_index).Scheduler();
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}
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const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
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return CpuCore(core_index).Scheduler();
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}
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/// Gets the global scheduler
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Kernel::GlobalScheduler& System::GlobalScheduler() {
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return impl->kernel.GlobalScheduler();
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}
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/// Gets the global scheduler
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const Kernel::GlobalScheduler& System::GlobalScheduler() const {
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return impl->kernel.GlobalScheduler();
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}
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Kernel::Process* System::CurrentProcess() {
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return impl->kernel.CurrentProcess();
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}
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const Kernel::Process* System::CurrentProcess() const {
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return impl->kernel.CurrentProcess();
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}
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ARM_Interface& System::ArmInterface(std::size_t core_index) {
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return CpuCore(core_index).ArmInterface();
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}
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const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
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return CpuCore(core_index).ArmInterface();
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}
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Cpu& System::CpuCore(std::size_t core_index) {
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return impl->cpu_core_manager.GetCore(core_index);
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}
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const Cpu& System::CpuCore(std::size_t core_index) const {
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ASSERT(core_index < NUM_CPU_CORES);
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return impl->cpu_core_manager.GetCore(core_index);
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}
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ExclusiveMonitor& System::Monitor() {
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return impl->cpu_core_manager.GetExclusiveMonitor();
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}
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const ExclusiveMonitor& System::Monitor() const {
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return impl->cpu_core_manager.GetExclusiveMonitor();
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}
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Memory::Memory& System::Memory() {
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|
return impl->memory;
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|
}
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|
|
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const Memory::Memory& System::Memory() const {
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|
return impl->memory;
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|
}
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|
|
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Tegra::GPU& System::GPU() {
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|
return *impl->gpu_core;
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|
}
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|
|
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const Tegra::GPU& System::GPU() const {
|
|
return *impl->gpu_core;
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|
}
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|
|
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Core::Hardware::InterruptManager& System::InterruptManager() {
|
|
return *impl->interrupt_manager;
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|
}
|
|
|
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const Core::Hardware::InterruptManager& System::InterruptManager() const {
|
|
return *impl->interrupt_manager;
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|
}
|
|
|
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VideoCore::RendererBase& System::Renderer() {
|
|
return *impl->renderer;
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|
}
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|
|
|
const VideoCore::RendererBase& System::Renderer() const {
|
|
return *impl->renderer;
|
|
}
|
|
|
|
Kernel::KernelCore& System::Kernel() {
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|
return impl->kernel;
|
|
}
|
|
|
|
const Kernel::KernelCore& System::Kernel() const {
|
|
return impl->kernel;
|
|
}
|
|
|
|
Timing::CoreTiming& System::CoreTiming() {
|
|
return impl->core_timing;
|
|
}
|
|
|
|
const Timing::CoreTiming& System::CoreTiming() const {
|
|
return impl->core_timing;
|
|
}
|
|
|
|
Core::PerfStats& System::GetPerfStats() {
|
|
return *impl->perf_stats;
|
|
}
|
|
|
|
const Core::PerfStats& System::GetPerfStats() const {
|
|
return *impl->perf_stats;
|
|
}
|
|
|
|
Core::FrameLimiter& System::FrameLimiter() {
|
|
return impl->frame_limiter;
|
|
}
|
|
|
|
const Core::FrameLimiter& System::FrameLimiter() const {
|
|
return impl->frame_limiter;
|
|
}
|
|
|
|
Loader::ResultStatus System::GetGameName(std::string& out) const {
|
|
return impl->GetGameName(out);
|
|
}
|
|
|
|
void System::SetStatus(ResultStatus new_status, const char* details) {
|
|
impl->SetStatus(new_status, details);
|
|
}
|
|
|
|
const std::string& System::GetStatusDetails() const {
|
|
return impl->status_details;
|
|
}
|
|
|
|
Loader::AppLoader& System::GetAppLoader() const {
|
|
return *impl->app_loader;
|
|
}
|
|
|
|
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
|
impl->debug_context = std::move(context);
|
|
}
|
|
|
|
Tegra::DebugContext* System::GetGPUDebugContext() const {
|
|
return impl->debug_context.get();
|
|
}
|
|
|
|
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
|
|
impl->virtual_filesystem = std::move(vfs);
|
|
}
|
|
|
|
std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
|
|
return impl->virtual_filesystem;
|
|
}
|
|
|
|
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
|
|
const std::array<u8, 32>& build_id, VAddr main_region_begin,
|
|
u64 main_region_size) {
|
|
impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
|
|
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
|
|
}
|
|
|
|
void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
|
|
impl->applet_manager.SetAppletFrontendSet(std::move(set));
|
|
}
|
|
|
|
void System::SetDefaultAppletFrontendSet() {
|
|
impl->applet_manager.SetDefaultAppletFrontendSet();
|
|
}
|
|
|
|
Service::AM::Applets::AppletManager& System::GetAppletManager() {
|
|
return impl->applet_manager;
|
|
}
|
|
|
|
const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
|
|
return impl->applet_manager;
|
|
}
|
|
|
|
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
|
|
impl->content_provider = std::move(provider);
|
|
}
|
|
|
|
FileSys::ContentProvider& System::GetContentProvider() {
|
|
return *impl->content_provider;
|
|
}
|
|
|
|
const FileSys::ContentProvider& System::GetContentProvider() const {
|
|
return *impl->content_provider;
|
|
}
|
|
|
|
Service::FileSystem::FileSystemController& System::GetFileSystemController() {
|
|
return impl->fs_controller;
|
|
}
|
|
|
|
const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
|
|
return impl->fs_controller;
|
|
}
|
|
|
|
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
|
|
FileSys::ContentProvider* provider) {
|
|
impl->content_provider->SetSlot(slot, provider);
|
|
}
|
|
|
|
void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
|
|
impl->content_provider->ClearSlot(slot);
|
|
}
|
|
|
|
const Reporter& System::GetReporter() const {
|
|
return impl->reporter;
|
|
}
|
|
|
|
Service::Glue::ARPManager& System::GetARPManager() {
|
|
return impl->arp_manager;
|
|
}
|
|
|
|
const Service::Glue::ARPManager& System::GetARPManager() const {
|
|
return impl->arp_manager;
|
|
}
|
|
|
|
Service::APM::Controller& System::GetAPMController() {
|
|
return impl->apm_controller;
|
|
}
|
|
|
|
const Service::APM::Controller& System::GetAPMController() const {
|
|
return impl->apm_controller;
|
|
}
|
|
|
|
Service::LM::Manager& System::GetLogManager() {
|
|
return impl->lm_manager;
|
|
}
|
|
|
|
const Service::LM::Manager& System::GetLogManager() const {
|
|
return impl->lm_manager;
|
|
}
|
|
|
|
void System::SetExitLock(bool locked) {
|
|
impl->exit_lock = locked;
|
|
}
|
|
|
|
bool System::GetExitLock() const {
|
|
return impl->exit_lock;
|
|
}
|
|
|
|
void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
|
|
impl->build_id = id;
|
|
}
|
|
|
|
const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
|
|
return impl->build_id;
|
|
}
|
|
|
|
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
|
return impl->Init(*this, emu_window);
|
|
}
|
|
|
|
void System::Shutdown() {
|
|
impl->Shutdown();
|
|
}
|
|
|
|
Service::SM::ServiceManager& System::ServiceManager() {
|
|
return *impl->service_manager;
|
|
}
|
|
|
|
const Service::SM::ServiceManager& System::ServiceManager() const {
|
|
return *impl->service_manager;
|
|
}
|
|
|
|
} // namespace Core
|