..
buffer_cache
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
command_classes
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
engines
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
host_shaders
host_shaders: Add Vulkan assembler compute shaders
2020-12-30 02:03:50 -03:00
macro
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
renderer_opengl
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
renderer_vulkan
renderer_vulkan: Rename VKDevice to Device
2021-01-03 17:51:48 -03:00
shader
renderer_vulkan: Rename VKDevice to Device
2021-01-03 17:51:48 -03:00
texture_cache
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
textures
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
vulkan_common
vulkan_instance: Allow different Vulkan versions and enforce 1.1
2020-12-31 02:07:34 -03:00
cdma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
cdma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
CMakeLists.txt
Merge pull request #5230 from ReinUsesLisp/vulkan-common
2021-01-03 17:38:29 -03:00
compatible_formats.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
compatible_formats.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
delayed_destruction_ring.h
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
dirty_flags.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
dirty_flags.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
dma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
framebuffer_config.h
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
gpu.cpp
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
gpu.h
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
gpu_thread.cpp
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
gpu_thread.h
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
guest_driver.cpp
guest_driver.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
memory_manager.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
memory_manager.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
morton.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
morton.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
renderer_base.cpp
renderer_base.h
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
shader_cache.h
shader_notify.cpp
shader_notify.h
surface.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
surface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
video_core.cpp
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
video_core.h