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yuzu/src/video_core/rasterizer_interface.h
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.

To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.

Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00

128 lines
4.3 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <functional>
#include <optional>
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
#include "video_core/guest_driver.h"
namespace Tegra {
class MemoryManager;
}
namespace VideoCore {
enum class QueryType {
SamplesPassed,
};
constexpr std::size_t NumQueryTypes = 1;
enum class LoadCallbackStage {
Prepare,
Build,
Complete,
};
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Dispatches a draw invocation
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
/// Dispatches a compute shader invocation
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
/// Resets the counter of a query
virtual void ResetCounter(QueryType type) = 0;
/// Records a GPU query and caches it
virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
/// Signal a GPU based semaphore as a fence
virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
/// Signal a GPU based syncpoint as a fence
virtual void SignalSyncPoint(u32 value) = 0;
/// Release all pending fences.
virtual void ReleaseFences() = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Check if the the specified memory area requires flushing to CPU Memory.
virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region are desync with guest
virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
/// Sync memory between guest and host.
virtual void SyncGuestHost() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify the host renderer to wait for previous primitive and compute operations.
virtual void WaitForIdle() = 0;
/// Notify the rasterizer to send all written commands to the host GPU.
virtual void FlushCommands() = 0;
/// Notify rasterizer that a frame is about to finish
virtual void TickFrame() = 0;
/// Attempt to use a faster method to perform a surface copy
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
return false;
}
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) {
return false;
}
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
const DiskResourceLoadCallback& callback = {}) {}
/// Initializes renderer dirty flags
virtual void SetupDirtyFlags() {}
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
GuestDriverProfile& AccessGuestDriverProfile() {
return guest_driver_profile;
}
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
const GuestDriverProfile& AccessGuestDriverProfile() const {
return guest_driver_profile;
}
private:
GuestDriverProfile guest_driver_profile{};
};
} // namespace VideoCore