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yuzu/src/video_core/renderer_opengl
Rodrigo Locatti 7e376af8fc
Merge pull request #3839 from Morph1984/r8g8ui
texture: Implement R8G8UI
2020-05-09 05:28:55 -03:00
..
gl_buffer_cache.cpp {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
gl_buffer_cache.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
gl_device.cpp gl_device: Mark stage_swizzle as constexpr 2020-04-15 21:59:13 -04:00
gl_device.h gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_fence_manager.cpp GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, 2020-04-22 20:34:32 -04:00
gl_fence_manager.h Address Feedback. 2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 17:51:30 -03:00
gl_rasterizer.h Merge pull request #3808 from ReinUsesLisp/wait-for-idle 2020-05-03 02:43:18 -04:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
gl_shader_cache.h ShaderCache/PipelineCache: Cache null shaders. 2020-04-22 11:36:25 -04:00
gl_shader_decompiler.cpp Merge pull request #3693 from ReinUsesLisp/clean-samplers 2020-05-02 00:45:41 -04:00
gl_shader_decompiler.h shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_manager.h gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
gl_texture_cache.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
maxwell_to_gl.h gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 17:51:30 -03:00
renderer_opengl.cpp CMakeLists: Make -Wreorder a compile-time error 2020-04-15 14:14:41 -04:00
renderer_opengl.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
utils.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
utils.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00