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yuzu/src/video_core
Liam 82c3042c0f TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
..
buffer_cache Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
command_classes video_core: constify AVCodec for ffmpeg >= 5.0 2022-01-20 11:09:21 +00:00
engines Maxwell3D: read small-index draw and primitive topology override registers 2022-03-10 19:21:04 -05:00
host_shaders astc_decoder: Combine FastReplicate functions to work around new NV driver bug 2022-01-16 16:13:20 -05:00
macro common/xbyak_api: Make BuildRegSet() constexpr 2022-01-26 16:29:15 -05:00
renderer_opengl gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) 2022-03-06 16:46:49 +01:00
renderer_vulkan TextureCacheRuntime: allow converting D24S8 to ABGR8 2022-03-10 20:25:34 -05:00
texture_cache Merge pull request #7658 from ameerj/sparse-fixes 2022-01-06 13:50:14 +01:00
textures TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
vulkan_common vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state 2022-02-25 23:09:03 -05:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt video_core/cmake: link against libva explicitly ... 2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu.cpp Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
gpu.h gpu: Tidy up forward declarations 2022-01-25 13:05:39 -05:00
gpu_thread.cpp
gpu_thread.h
memory_manager.cpp video_core/memory_manager: Fixes for sparse memory management 2021-12-31 17:04:02 -05:00
memory_manager.h Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
renderer_base.cpp
renderer_base.h general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
shader_cache.cpp video_core/shader_cache: Take std::span in RemoveShadersFromStorage() 2022-02-01 01:40:41 -05:00
shader_cache.h video_core/shader_cache: Remove unused algorithm include 2022-02-01 01:41:05 -05:00
shader_environment.cpp video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
shader_notify.cpp general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
shader_notify.h general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
surface.cpp video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
surface.h video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
transform_feedback.cpp
transform_feedback.h
video_core.cpp video_core: Cancel Scoped's exit call on GPU failure 2022-03-07 18:21:56 -05:00
video_core.h Fix screenshot dimensions when at 1x scale 2021-11-20 17:50:24 -05:00