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yuzu/src/video_core/engines
Lioncash 91bca9eb0b fermi_2d: Make use of designated initializers
Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
..
const_buffer_engine_interface.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_interface.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
engine_upload.cpp decoders: correct block calculation 2019-06-20 21:38:34 -03:00
engine_upload.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
fermi_2d.cpp fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
fermi_2d.h fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
kepler_compute.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_compute.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_memory.cpp VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
kepler_memory.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
maxwell_3d.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
maxwell_3d.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
maxwell_dma.cpp textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
maxwell_dma.h maxwell_dma: Rename registers to match official docs and reorder 2020-07-07 19:19:33 -03:00
shader_bytecode.h shader/half_set: Implement HSET2_IMM 2020-06-22 20:51:18 -03:00
shader_header.h shader_decompiler: Remove FragCoord.w hack and change IPA implementation 2020-04-01 21:48:55 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00