.. |
gl_arb_decompiler.cpp
|
gl_arb_decompiler: Avoid several string copies
|
2020-06-19 23:09:16 -04:00 |
gl_arb_decompiler.h
|
gl_arb_decompiler: Implement an assembly shader decompiler
|
2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
|
buffer_cache: Use buffer methods instead of cache virtual methods
|
2020-06-24 02:36:14 -03:00 |
gl_buffer_cache.h
|
buffer_cache: Use buffer methods instead of cache virtual methods
|
2020-06-24 02:36:14 -03:00 |
gl_device.cpp
|
Merge pull request #4157 from ReinUsesLisp/unified-turing
|
2020-06-30 14:36:51 -04:00 |
gl_device.h
|
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
|
2020-06-24 02:36:14 -03:00 |
gl_fence_manager.cpp
|
buffer_cache: Use boost::intrusive::set for caching
|
2020-05-21 16:44:00 -03:00 |
gl_fence_manager.h
|
Address Feedback.
|
2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
|
gl_state: Remove completely
|
2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
|
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
|
2020-04-15 22:20:06 -04:00 |
gl_query_cache.h
|
query_cache: Address feedback
|
2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
|
maxwell_to_gl: Rename VertexType() to VertexFormat()
|
2020-06-29 11:48:38 -04:00 |
gl_rasterizer.h
|
Merge pull request #3986 from ReinUsesLisp/shader-cache
|
2020-06-12 23:14:48 -04:00 |
gl_resource_manager.cpp
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_resource_manager.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_sampler_cache.cpp
|
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
|
2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
|
|
|
gl_shader_cache.cpp
|
gl_shader_cache: Avoid use after move for program size
|
2020-06-23 22:54:42 -03:00 |
gl_shader_cache.h
|
gl_shader_cache: Avoid use after move for program size
|
2020-06-23 22:54:42 -03:00 |
gl_shader_decompiler.cpp
|
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
|
2020-06-20 23:02:29 -04:00 |
gl_shader_decompiler.h
|
glsl: Squash constant buffers into a single SSBO when we hit the limit
|
2020-05-31 21:33:49 -03:00 |
gl_shader_disk_cache.cpp
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
gl_shader_disk_cache.h
|
shader/texture: Join separate image and sampler pairs offline
|
2020-06-05 00:24:51 -03:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Unbind GLSL program when binding a host pipeline
|
2020-05-26 04:20:39 -03:00 |
gl_shader_manager.h
|
renderer_opengl: Add assembly program code paths
|
2020-05-19 18:00:04 -03:00 |
gl_shader_util.cpp
|
gl_shader_cache: Address review commentaries
|
2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
|
|
|
gl_state_tracker.cpp
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
|
gl_rasterizer: Implement line widths and smooth lines
|
2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
|
2020-06-24 02:36:14 -03:00 |
gl_stream_buffer.h
|
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
|
2020-06-24 02:36:14 -03:00 |
gl_texture_cache.cpp
|
texture_cache: Handle 3D texture blits with one layer
|
2020-06-08 05:01:00 -03:00 |
gl_texture_cache.h
|
texture_cache: Implement rendering to 3D textures
|
2020-06-08 05:01:00 -03:00 |
maxwell_to_gl.h
|
maxwell_to_gl: Rename VertexType() to VertexFormat()
|
2020-06-29 11:48:38 -04:00 |
renderer_opengl.cpp
|
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
|
2020-06-24 02:36:14 -03:00 |
renderer_opengl.h
|
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
|
2020-06-24 02:36:14 -03:00 |
utils.cpp
|
buffer_cache: Return handles instead of pointer to handles
|
2020-04-16 02:33:34 -03:00 |
utils.h
|
buffer_cache: Return handles instead of pointer to handles
|
2020-04-16 02:33:34 -03:00 |