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bitfield_extract.cpp
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shader: Implement BFE
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2021-07-22 21:51:22 -04:00 |
bitfield_insert.cpp
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shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
common_encoding.h
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
common_funcs.cpp
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
common_funcs.h
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
exit.cpp
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find_leading_one.cpp
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
floating_point_add.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
floating_point_conversion_integer.cpp
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floating_point_fused_multiply_add.cpp
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
floating_point_multi_function.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
floating_point_multiply.cpp
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
floating_point_range_reduction.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
impl.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
impl.h
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
integer_add.cpp
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integer_add_three_input.cpp
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shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
integer_compare.cpp
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
integer_compare_and_set.cpp
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
integer_minimum_maximum.cpp
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shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
integer_popcount.cpp
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
integer_scaled_add.cpp
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integer_set_predicate.cpp
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
integer_shift_left.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
integer_shift_right.cpp
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
integer_short_multiply_add.cpp
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
load_store_attribute.cpp
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load_store_memory.cpp
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logic_operation.cpp
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
logic_operation_three_input.cpp
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
move_predicate_to_register.cpp
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move_register.cpp
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move_special_register.cpp
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not_implemented.cpp
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
predicate_set_predicate.cpp
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
predicate_set_register.cpp
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
select_source_with_predicate.cpp
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |