.. |
buffer_cache
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
engines
|
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
|
2020-07-10 04:09:32 -03:00 |
macro
|
Merge pull request #4369 from lioncash/hle-macro
|
2020-07-17 05:20:41 -04:00 |
renderer_opengl
|
Merge pull request #4324 from ReinUsesLisp/formats
|
2020-07-21 00:13:04 -04:00 |
renderer_vulkan
|
Merge pull request #4324 from ReinUsesLisp/formats
|
2020-07-21 00:13:04 -04:00 |
shader
|
Merge pull request #4361 from ReinUsesLisp/lane-id
|
2020-07-21 04:50:45 -03:00 |
texture_cache
|
Merge pull request #4324 from ReinUsesLisp/formats
|
2020-07-21 00:13:04 -04:00 |
textures
|
Merge pull request #4324 from ReinUsesLisp/formats
|
2020-07-21 00:13:04 -04:00 |
CMakeLists.txt
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
compatible_formats.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
compatible_formats.h
|
|
|
dirty_flags.cpp
|
|
|
dirty_flags.h
|
|
|
dma_pusher.cpp
|
|
|
dma_pusher.h
|
|
|
fence_manager.h
|
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
|
2020-05-01 23:38:23 +00:00 |
gpu.cpp
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
gpu.h
|
Merge pull request #4324 from ReinUsesLisp/formats
|
2020-07-21 00:13:04 -04:00 |
gpu_asynch.cpp
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_asynch.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_synch.cpp
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_synch.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_thread.cpp
|
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
|
2020-06-27 11:36:09 -04:00 |
gpu_thread.h
|
|
|
guest_driver.cpp
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
guest_driver.h
|
|
|
memory_manager.cpp
|
|
|
memory_manager.h
|
|
|
morton.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
morton.h
|
|
|
query_cache.h
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
rasterizer_accelerated.cpp
|
|
|
rasterizer_accelerated.h
|
|
|
rasterizer_interface.h
|
|
|
renderer_base.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
renderer_base.h
|
|
|
sampler_cache.cpp
|
|
|
sampler_cache.h
|
|
|
shader_cache.h
|
shader_cache: Make use of std::erase_if
|
2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
|
Fix style issues
|
2020-07-18 14:24:32 +10:00 |
shader_notify.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
surface.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
surface.h
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
video_core.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
video_core.h
|
|
|