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yuzu/src/video_core
Rodrigo Locatti 9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
..
buffer_cache configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
engines video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 2020-07-10 04:09:32 -03:00
macro Merge pull request #4369 from lioncash/hle-macro 2020-07-17 05:20:41 -04:00
renderer_opengl Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
renderer_vulkan Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
shader Merge pull request #4361 from ReinUsesLisp/lane-id 2020-07-21 04:50:45 -03:00
texture_cache Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
textures Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
CMakeLists.txt async shaders 2020-07-17 14:24:57 +10:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu.cpp async shaders 2020-07-17 14:24:57 +10:00
gpu.h Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
gpu_thread.h
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h
memory_manager.cpp
memory_manager.h
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
video_core.h