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yuzu/src/shader_recompiler/frontend/ir/opcodes.h
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00

109 lines
3.3 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/type.h"
namespace Shader::IR {
enum class Opcode {
#define OPCODE(name, ...) name,
#include "opcodes.inc"
#undef OPCODE
};
namespace Detail {
struct OpcodeMeta {
std::string_view name;
Type type;
std::array<Type, 5> arg_types;
};
// using enum Type;
constexpr Type Void{Type::Void};
constexpr Type Opaque{Type::Opaque};
constexpr Type Reg{Type::Reg};
constexpr Type Pred{Type::Pred};
constexpr Type Attribute{Type::Attribute};
constexpr Type Patch{Type::Patch};
constexpr Type U1{Type::U1};
constexpr Type U8{Type::U8};
constexpr Type U16{Type::U16};
constexpr Type U32{Type::U32};
constexpr Type U64{Type::U64};
constexpr Type F16{Type::F16};
constexpr Type F32{Type::F32};
constexpr Type F64{Type::F64};
constexpr Type U32x2{Type::U32x2};
constexpr Type U32x3{Type::U32x3};
constexpr Type U32x4{Type::U32x4};
constexpr Type F16x2{Type::F16x2};
constexpr Type F16x3{Type::F16x3};
constexpr Type F16x4{Type::F16x4};
constexpr Type F32x2{Type::F32x2};
constexpr Type F32x3{Type::F32x3};
constexpr Type F32x4{Type::F32x4};
constexpr Type F64x2{Type::F64x2};
constexpr Type F64x3{Type::F64x3};
constexpr Type F64x4{Type::F64x4};
constexpr OpcodeMeta META_TABLE[]{
#define OPCODE(name_token, type_token, ...) \
{ \
.name{#name_token}, \
.type = type_token, \
.arg_types{__VA_ARGS__}, \
},
#include "opcodes.inc"
#undef OPCODE
};
constexpr size_t CalculateNumArgsOf(Opcode op) {
const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
return std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void));
}
constexpr u8 NUM_ARGS[]{
#define OPCODE(name_token, type_token, ...) static_cast<u8>(CalculateNumArgsOf(Opcode::name_token)),
#include "opcodes.inc"
#undef OPCODE
};
} // namespace Detail
/// Get return type of an opcode
[[nodiscard]] inline Type TypeOf(Opcode op) noexcept {
return Detail::META_TABLE[static_cast<size_t>(op)].type;
}
/// Get the number of arguments an opcode accepts
[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept {
return static_cast<size_t>(Detail::NUM_ARGS[static_cast<size_t>(op)]);
}
/// Get the required type of an argument of an opcode
[[nodiscard]] inline Type ArgTypeOf(Opcode op, size_t arg_index) noexcept {
return Detail::META_TABLE[static_cast<size_t>(op)].arg_types[arg_index];
}
/// Get the name of an opcode
[[nodiscard]] std::string_view NameOf(Opcode op);
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Opcode> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
}
};